E.g., 2016-10-23
E.g., 2016-10-23
E.g., 2016-10-23
Oct 24th 2016

Want your content to go viral? Who doesn't! It takes a thoughtful, integrated approach to make content that stands out in our increasingly oversaturated world. In this fourth course of the Social Marketing Specialization - "Content, Advertising & Social IMC" - you will learn how marketers are successfully navigating today's media landscape. You will learn why developing engaging content for your audience is an essential component in effective social marketing. A panel of experts will unlock the paid/owned/earned media riddle and replace it with an integrated who/what/where approach that utilizes platform-specific messaging to grow your market share. This course also includes an overview of the integrated marketing communications strategy for social and how it is being deployed around the globe, as well as gamification tips to keep your audiences coming back for more. In addition, you will learn the secrets to advertising on Facebook and other social sites.

Average: 7.5 (2 votes)
Oct 10th 2016

Gamification is the application of game elements and digital game design techniques to non-game problems, such as business and social impact challenges. This course will teach you the mechanisms of gamification, why it has such tremendous potential, and how to use it effectively.

Average: 8.3 (3 votes)
Sep 26th 2016

El curso en Creación y Desarrollo de Videojuegos y Gamificación pretende introducir al estudiante en el mundo del diseño de juegos y simulaciones digitales, desde un punto de vista conceptual.

Average: 8.3 (3 votes)
Sep 5th 2016

Learn practical marketing strategies and tools that enable enterprises to stand out in a competitive marketplace. Want to learn how successful businesses use marketing to increase revenue, share and profitability? In an increasingly competitive market, marketing skills are vital to help organizations stand out, win customers, build loyalty and sustain long term impact and returns.

Average: 4.8 (12 votes)
Jun 20th 2016

Using digital classroom strategies such as storytelling, team activities, competition, and gamification, this course is designed to facilitate participant engagement, interaction, and provide an introduction to how to teach and learn online in a K-12 context. What are the differences between online and traditional teaching? What are the best pedagogical approaches to teaching online? This course will explore best practices in online teaching in a fun and engaging way.

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Feb 29th 2016

Learn how to optimise your company’s education processes with Corporate Digital Learning (CDL). Improve engagement, knowledge transfer and job performance with a global community of social learning professionals.

Average: 6.5 (2 votes)
Apr 21st 2015

Do you want to know what Gamification really is about? Do you want to learn how to design fun and engaging experiences? Are you ready to change your world with game design? Then join us in this MOOC!

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Self Paced

In this course you'll learn the basics of gamification using Gamesalad Creator. The main purpose of this course is not show you how easy it is to create your very own game with a game creation tool like GameSalad Creator.

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Sep 2nd 2013

rgMOOC 2, or "Rhetoric and Composition: The Persuasive Power of Video Games as Paratexts," is a type of gMOOC that applies the principles of connectivism and game-based learning to rhetoric and composition studies. Participants will be playing and writing about video games from various game genres for 10 weeks, and develop rigorous academic research and writing skills through game studies.

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Jul 1st 2013

Gamification is the integration of game elements into a non-game setting — such as building online communities, education and outreach, or building educational apps. When used meaningfully, game elements can enhance the learner’s experience in an online course. In this professional development MOOC, you will learn how to utilize common game elements like collecting points or resources, quests, avatars, levels, social graphs to engage online students.

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Self Paced Course - Start anytime

The principles in this course did not originate in a computer lab but, rather, from the acute neurological and psychiatric care wards of large hospitals. Thus this course presents general principles of gamification that can be applied to the full range of the learning spectrum, ranging from people with severe disabilities through to post-graduate and professional development applications.

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