Gamification

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Claves para la innovación en la docencia universitaria (Coursera)

Oct 18th 2021
Claves para la innovación en la docencia universitaria (Coursera)
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Claves para la innovación en la docencia universitaria forma parte de la dimensión docente del proyecto TO INN sobre la innovación en las instituciones de educación superior y, se centra específicamente, en aquellas que forman a futuros maestros y maestras, aunque, por sus características, es un curso abierto a [...]
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TDD - Desenvolvimento de Software Guiado por Testes (Coursera)

Neste curso, assumimos que você já sabe projetar e desenvolver programas mais complexos em Java, com método e organização graças às boas práticas e princípios exercitados no curso anterior; mas você talvez não se sinta ainda confortável em projetar programas usando técnicas ágeis, como o desenvolvimento guiado por testes [...]
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Content, Advertising & Social IMC (Coursera)

Want your content to go viral? Who doesn't! It takes a thoughtful, integrated approach to make content that stands out in our increasingly oversaturated world. In this fourth course of the Social Marketing Specialization - "Content, Advertising & Social IMC" - you will learn how marketers are successfully navigating [...]
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Average: 4 ( 3 votes )

Innovación Educativa (Coursera)

Oct 11th 2021
Innovación Educativa (Coursera)
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El curso de Innovación Educativa tiene como intención que el estudiante conozca y aplique los conceptos de tendencias e innovación educativa. En él conocerá tendencias en educación como flipped classroom, gamificación, educación basada en competencias, etc.; así como la metodología de design thingking para llevar a cabo una innovación [...]
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Content Strategy for Professionals: Expanding Your Content's Impact and Reach (Coursera)

In this, the third Content Strategy course, participants will learn actionable ways to grow internal and external audiences. They will deepen their understanding about those target individuals and will use a host of known and emerging tools and social networks to meaningfully reach them. As its name makes clear, [...]
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Gamification (Coursera)

Gamification is the application of game elements and digital game design techniques to non-game problems, such as business and social impact challenges. This course will teach you the mechanisms of gamification, why it has such tremendous potential, and how to use it effectively.
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Average: 3 ( 4 votes )

Digital Health for Cancer Management: Smart Health Technologies in Complex Diseases (FutureLearn)

Feb 10th 2020
Digital Health for Cancer Management: Smart Health Technologies in Complex Diseases (FutureLearn)
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Learn how new digital health technologies are transforming cancer management with this course for healthcare professionals. Recent advances in cancer treatment and management have lead to people with cancer living longer than ever before, now healthcare must begin to consider how to help people with cancer live healthily. On [...]
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Introducción a la gamificación a través de casos prácticos (Miríada X)

La gamificación ha venido para quedarse. Se ve como uno de los recursos para conseguir motivación más potentes de la actualidad. Se aplica a muchos ámbitos de nuestras vidas (salud, educación, ventas, recursos humanos, etc.). Pero gamificar correctamente no es trivial. En este curso practicamos con este recurso a [...]
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Accessible Gamification (edX)

Learn how accessibility plays into gamification fundamentals, creating efficiency in business for everyone. See your favorite games like never before! Ever wondered why farming for a mighty sword in a fantasy game feels entertaining and fun while filling out reporting documents – a seemingly similar repetitive activity – is [...]
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Experience Matters: A Crash Course in Learning Experience Design (HT2 Labs)

Sep 24th 2018
Experience Matters: A Crash Course in Learning Experience Design (HT2 Labs)
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This course will explore how you can create engaging, meaningful and data-driven learning experiences by combining Personalization, Gamification, Learning Analytics and Social Learning. We will focus on how learning professionals can leverage existing or free content, existing or new platforms, data, and, most importantly, people, to create engaging, data-driven [...]
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