Gaming

 

 


 

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Nov 28th 2016

Have you ever wondered how playing games can help us to train people, deal with societal challenges or raise awareness of contemporary social issues? In this MOOC you will learn the ins and outs of games that are designed with exactly those purposes in mind: serious games. We will define serious games and discuss the different types that have been developed. We will explain why people like to play them and what impact they may have.

Average: 9 (1 vote)
Nov 28th 2016

Welcome! This course is an introduction to the primary concepts of gaming, and an exploration of how these basic concepts affect the way gamers interact with our games. In this course you will understand what defines a “game” and the mechanics and rules behind different types of games. Through four linked assignments you'll learn ways to create and describe a game concept, and specifically what makes a compelling game. This course focuses on the conceptual underpinnings of games, and all assignments can be completed with a pencil and paper – no previous programming knowledge is required.

Average: 6 (4 votes)
Oct 18th 2016

Have you ever wanted to build a new musical instrument that responded to your gestures by making sound? Or create live visuals to accompany a dancer? Or create an interactive art installation that reacts to the movements or actions of an audience? If so, take this course! In this course, students will learn fundamental machine learning techniques that can be used to make sense of human gesture, musical audio, and other real-time data.

Average: 5.7 (3 votes)
Sep 27th 2016

This course explores the primary entertainment vehicles that students are exposed to on a daily basis through a series of interlinking concepts such as Imax, a pop tour, an interactive kids toy, Minecraft and more. This examination is supported by a critical evaluation of the various kinds of technologies that have emerged along the continuum of entertainment technology.

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Oct 19th 2015

The use of games in educational contexts has recently received growing attention. Many teachers are interested in using games in their classrooms, but can’t find a right context to adopt games that match their curriculum. This course provides an introduction to the educational value of games, game genres, gaming literacy, and new literacy. Teachers will play games and analyze how gaming can cultivate learners’ new literacy, understand how game debriefing can help scaffold students’ learning, and identify factors affecting the adoption of games in educational contexts.

Average: 10 (3 votes)
Oct 3rd 2013

Videogames aren’t just fun, they can be powerful vehicles for learning as well. In this course, we discuss research on the kinds of thinking and learning that goes into videogames and gaming culture, benefits and drawbacks of digital gameplay, tensions between youth culture and traditional education, and new developments intended to bridge that growing divide.

Average: 10 (1 vote)