Games

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3D Interaction Design in Virtual Reality (Coursera)

This course will teach you about one of the most important aspects of VR, how you interact with a VR world. Virtual Reality is completely different from an on screen app or game. You are completely immersed in a VR world, so it doesn't make sense to interact only [...]

Sports and Society (Coursera)

Sports play a giant role in contemporary society worldwide. But few of us pause to think about the larger questions of money, politics, race, sex, culture, and commercialization that surround sports everywhere. This course draws on the tools of anthropology, sociology, history, and other disciplines to give you new [...]

Programming with Scratch (Coursera)

Learning coding is not only about understanding the programming language being used, but also developing important computational thinking skills, which are useful for problem solving across many disciplinary areas. In this course, students will learn basic programming skills by creating interactive storybooks, animations, and games with Scratch, which is [...]

Engagement & Monetization | Mobile Games (Udacity)

Self Paced
Engagement & Monetization | Mobile Games (Udacity)
Free Course
Categories
Effort
Languages
How to make Money with your Games. This course will teach you how to make your game stand out in a very crowded field, and encourage people to pay for game features that will define the ultimate success of your product.

How to Make a Platformer Using libGDX (Udacity)

Self Paced
How to Make a Platformer Using libGDX (Udacity)
Free Course
Categories
Effort
Languages
'2D Game Development with libGDX' explored the basics of the libGDX game framework, from simple drawing to user input. This course will use those skills to create a much more sophisticated platforming game called GigaGal. In creating GigaGal, you'll learn about sprite drawing, keeping track of complex game state, [...]

2D Game Development with libGDX (Udacity)

Self Paced
2D Game Development with libGDX (Udacity)
Free Course
Categories
Effort
Languages
This course explores how to use LibGDX to build 2D games that run anywhere, from web browsers to mobile devices. We start with simple drawings, and then turn to simple animations, physics, and user input handling. Finally, we create a full game, called Icicles, where icicles rain down from [...]

Introduction to Videogame Law: A Russian Perspective (Coursera)

This course focuses on basic approaches to those legal issues that relate to the unique features of computer games that have legal significance and the social relationships that arise around them. The history of the development of computer games is, at the same time, the history of the cutting-edge [...]

Mathematical Game Theory (Coursera)

Jul 18th 2022
Mathematical Game Theory (Coursera)
Course Auditing
Categories
Effort
Languages
Every day, almost every minute we make a choice. Right now you have made the choice to read this text instead of scrolling further. Choices can be insignificant: to go by tram or by bus, to take an umbrella or not. Sometimes they can be very significant and even [...]

Interactive Narrative (edX)

Learn how to use player choice and interactivity to create compelling game experiences. The primary difference between video games and other art forms is interactivity. Players embody the characters in a game; instead of watching the protagonist make choices, they actively make choices for the player [...]

Shooters and Game Engines in Level Design (edX)

Self Paced
Shooters and Game Engines in Level Design (edX)
Course Auditing
Categories
Effort
Languages
Shooter games have been and continue to be the dominant genre in video games. Learn about this important genre in game design. Do you want to learn more about game genres and subgenres? This course continues your exploration of level design by introducing you to an important genre: the [...]