Gamification (Coursera)

Gamification (Coursera)

Gamification is the application of game elements and digital game design techniques to non-game problems, such as business and social impact challenges. This course will teach you the mechanisms of gamification, why it has such tremendous potential, and how to use it effectively.

Class Deals by MOOC List - Click here and see Coursera's Active Discounts, Deals, and Promo Codes.

For additional information on the concepts described in the course, you can purchase Professor Werbach's book For the Win: How Game Thinking Can Revolutionize Your Business in print or ebook format in several languages.

Syllabus

WEEK 1
Gamification and Games
Gamification is a new field, but games are ancient. In this first module, we'll look at what gamification is, why organizations are applying it, and where it comes from. While there isn’t universal agreement on the scope of the field, a set of concepts are clearly representative of gamification. The second lesson explains why the concept of games is deeper than most people realize, and how game design serves as a foundation for gamification.

WEEK 2
Deconstructing Games
What exactly does it mean to apply game design principles in non-game contexts? In this module, we'll discuss how game designers approach their craft, and how to see any situation through the lens of game design. Then we'll examine the raw materials of games and gamification, known as game elements. We'll earn how to break down a game into its constituent parts and apply them to create gamified systems.

WEEK 3
Motivation and Psychology
Gamification is a technique for motivation, so it ties very directly into psychology. This unit introduces the major psychological concepts relevant to gamification. The first lesson focuses on behavioral approaches and reward design; the second identifies the risks and alternatives to this approach.

WEEK 4
Design
Gamification done well is a form of design. This module describes the design process, and provides a six-step framework to apply to any gamification project. The second lesson identifies important considerations and options for developing creative, human-centered, thoughtful gamification solutions.

WEEK 5
Applications
This module describes particular challenges and opportunities when applying gamification in two contexts: within an organization, and in social impact or behavior change environments.

WEEK 6
Gamification in Perspective
There are many legitimate limitations, concerns, and dangers from gamification. Some of them can be avoided through thoughtful design, but others must be considered directly in any implementation. The final lesson details gamification-related techniques that go beyond those covered throughout the course, and concludes with a look toward the future.

Go to Class
MOOC List is learner-supported. When you buy through links on our site, we may earn an affiliate commission.

Related Courses

The Marketing Plan (Coursera) Coursera
IE Business School

The Marketing Plan (Coursera)

Create your own Marketing Plan for your own product or service idea. In this course you will learn how to produce arguably the most important marketing tool for any business. Rather than simply learning the stages of The Marketing Plan, you will be asked each week to complete a peer graded assignment which will help you complete a simplified version of the plan.

Sep 14th 2026
4 Weeks
De-Mystifying Mindfulness (Coursera) Coursera
Leiden University

De-Mystifying Mindfulness (Coursera)

Interest in meditation, mindfulness, and contemplation has grown exponentially in recent years. Rather than being seen as mystical practices from ancient Buddhism or esoteric philosophy, they are increasingly seen as technologies rooted in evidence from psychology and neuroscience. Mindfulness has become the basis for numerous therapeutic interventions, both as a treatment in healthcare and as a means of enhancing well-being and happiness. For millions around the world, mindfulness has become a life-style choice, enhancing and enriching everyday experience. Mindfulness is big business.

Sep 14th 2026
5-12 Weeks
The Psychology of Thrill Seekers (Coursera) Coursera
Emory University

The Psychology of Thrill Seekers (Coursera)

Sensation seeking is a trait we all have and includes the search for complex and new experiences. Thrill Seekers, people with high-sensation seeking personalities, crave exotic and intense experiences even when physical or social risks are involved. This course helps learners examine the remarkable world of the high-sensation seeking personality and explores the lifestyle, psychology, and neuroscience behind thrill seekers.

Sep 14th 2026
5-12 Weeks
Fundamentos de Excel para Negocios (Coursera) Coursera
Universidad Austral

Fundamentos de Excel para Negocios (Coursera)

Cuando finalices este curso habrás logrado un gran número de habilidades como introducir información, ordenarla, manipularla, realizar cálculos de diversa índole (matemáticos, trigonométricos, estadísticos, financieros, ingenieriles, probabilísticos), extraer conclusiones, trabajar con fechas y horas, construir gráficos, imprimir reportes y muchas más.

Sep 14th 2026
5-12 Weeks
The Brain and Space (Coursera) Coursera
Duke University

The Brain and Space (Coursera)

This course is about how the brain creates our sense of spatial location from a variety of sensory and motor sources, and how this spatial sense in turn shapes our cognitive abilities. Knowing where things are is effortless. But “under the hood,” your brain must figure out even the simplest of details about the world around you and your position in it.

Sep 14th 2026
5-12 Weeks
Historia de las reglas del fútbol en Inglaterra y en Argentina (Coursera) Coursera
Universidad Austral

Historia de las reglas del fútbol en Inglaterra y en Argentina (Coursera)

El curso es accesible para todos los aficionados al fútbol ya sean del nivel de un principiante como el de un profesional dado que describe de una manera clara y sencilla cómo se originó el fútbol en Inglaterra en el Siglo XIV y el modo en que se fueron desarrollando las reglas de juego, que comprenden la forma en que los futbolistas lo practicaban (con los pies, con las manos, con o sin arcos, el tamaño de la pelota, del campo de juego, cantidad de jugadores por lado, etc.) y las reglas de competición, que ordenan cómo se organiza una federación nacional, el formato de los campeonatos, los requisitos que deben cumplir los clubes afiliados, la fiscalización de los resultados, etc.

Sep 14th 2026
5-12 Weeks
Psychology of Popularity (Coursera) Coursera
University of North Carolina

Psychology of Popularity (Coursera)

The level of popularity you experienced in childhood and adolescence is still affecting you today in ways that you may not even realize. Learn about how psychologists study popularity and how these same concepts can be used in adulthood to be more successful at work, become better parents, and have a happier life.

Sep 14th 2026
5-12 Weeks
Strategy and Sustainability (Coursera) Coursera
IESE Business School

Strategy and Sustainability (Coursera)

Business and environmental sustainability are not natural bedfellows. Business is about making money. Sustainability is about protecting the planet. Business is measured in months and quarters. Sustainability often requires significant short term costs to secure a sometimes uncertain long-term benefit. To some activists, all executives are exploitative, selfish one percenters. To some executives, all activists are irresponsible, unyielding extremists.

Sep 14th 2026
5-12 Weeks
The Social Context of Mental Health and Illness (Coursera) Coursera
University of Toronto

The Social Context of Mental Health and Illness (Coursera)

Learn how social factors promote mental health, influence the onset and course of mental illness, and affect how mental illnesses are diagnosed and treated. This course explores how our understanding of mental health and illness has been influenced by social attitudes and social developments in North America and around the world. The course begins by situating our contemporary mental health practices in historical context, then looks at different aspects of mental health, mental illness and mental health services and their connections to what’s going on in our social environment.

Sep 14th 2026
5-12 Weeks
Intellectual Humility: Science (Coursera) Coursera
University of Edinburgh

Intellectual Humility: Science (Coursera)

It’s clear that the world needs more intellectual humility. But how do we develop this virtue? And why do so many people still end up so arrogant? Do our own biases hold us back from becoming as intellectually humble as we could be—and are there some biases that actually make us more likely to be humble? Which cognitive dispositions and personality traits give people an edge at being more intellectually humble - and are they stable from birth, learned habits, or something in between? And what can contemporary research on the emotions tell us about encouraging intellectual humility in ourselves and others?

Sep 14th 2026
4 Weeks
Costos para los Negocios (Coursera) Coursera
Universidad de Chile

Costos para los Negocios (Coursera)

Al completar el curso, los participantes podrán: a) Analizar los elementos, las estructuras, los métodos y los sistemas de costeo propios de una empresa, utilizando diversas herramientas, para identificar los posibles tipos de cálculos a generar. b) Calcular costos, utilizando diversos procedimientos acordes a los tipos de objetos de costos, estructuras, procesos y sistemas, con el propósito de obtener información relevante para la empresa que permitan una adecuada toma de decisiones. c) Elaborar e interpretar informes de costeos de objetos del costo, basándose en la información recabada y los datos obtenidos, con la finalidad de proponer diversas recomendaciones que permitan efectivas toma de decisiones.

Sep 14th 2026
5-12 Weeks