Digital Image




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E.g., 2017-09-19
E.g., 2017-09-19
E.g., 2017-09-19
Sep 25th 2017

Welcome to Course THREE! In the first two Modules you will gain a more professional-level understanding of the Design Elements that artists have used throughout history to create successful compositions. Arranging the Elements in ways that lead viewers through their compositions is an essential craft for photographers no matter whether their subject matter is pure documentary or vividly exotic personal expression.

Average: 6.8 (6 votes)
Sep 18th 2017

In this class you will learn the basic principles and tools used to process images and videos, and how to apply them in solving practical problems of commercial and scientific interests. Digital images and videos are everywhere these days – in thousands of scientific (e.g., astronomical, bio-medical), consumer, industrial, and artistic applications. Moreover they come in a wide range of the electromagnetic spectrum - from visible light and infrared to gamma rays and beyond.

Average: 7.5 (2 votes)
Sep 11th 2017

A practical course introducing you to a range of skills and concepts to broaden your understanding of contemporary photography. You will learn about photography as a visual art practice, and how this can help you to become an engaging and active photographer. You will explore the work and concepts of contemporary photographic artists, which may trigger a new interest in what you photograph. In addition to this, you will also learn some of the practical skills required to further explore photography in exciting and creative ways. Finally, we look at the idea of a “digital darkroom” and explore ways that you can further your interest in photography through post-production knowledge and techniques.

Average: 5.4 (63 votes)

Self Paced

Computer Graphics involves display, manipulation, and storage of pictures and experimental data for proper visualization using a computer. Typical graphics system comprises a host computer with the support of fast processor, large memory, frame buffer and: • Display devices (color monitors), • Input devices (mouse, keyboard, joystick, touch screen, trackball), • Output devices (LCD panels, laser printers, color printers. Plotters etc.), • Interfacing devices such as video I/O, TV interface etc.

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Feb 2nd 2016

Hasta dónde pueden ver las máquinas? Descubre la visión por computador programando aplicaciones de análisis de imágenes, uno de los campos más innovadores de la inteligencia artificial.

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Oct 1st 2015

Instalación del programa y manejo de sus herramientas (de dibujo, selcción y tranformación).
Aclaración de procedimientos como descarga de imágenes, su creación, adquisición desde diversos dispositivos, impresión, etc…

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Oct 8th 2014


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