Game Design

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Story and Narrative Development for Video Games (Coursera)

In this course, you will examine how storytelling acts as a vital mechanism for driving video gameplay forward. Looking at several historical and contemporary games, you will be asked to evaluate and interpret different story styles with the goal of identifying themes and procedures for your own game ideas. [...]

Character Design for Video Games (Coursera)

In this course you will explore concepts and approaches involved in creating successful character designs that can be applied to video games. Following a first week delving into some foundational concepts for successful character design, each of the remaining three weeks are structured as a "master class" where you [...]

Emprendimiento y métodos ágiles de desarrollo en videojuegos (Coursera)

Apr 15th 2024
Emprendimiento y métodos ágiles de desarrollo en videojuegos (Coursera)
Course Auditing
Categories
Effort
Languages
¡Bienvenido al curso de emprendimiento y métodos ágiles de desarrollo en videojuegos! Este curso es parte del Programa Especializado Coursera en Diseño y Desarrollo de Videojuegos, en la cual aprenderás a diseñar y programar cierto tipo de videojuegos, aumentarás tu comprensión acerca del mercado actual de videojuegos y [...]

Gamification (Coursera)

Gamification is the application of game elements and digital game design techniques to non-game problems, such as business and social impact challenges. This course will teach you the mechanisms of gamification, why it has such tremendous potential, and how to use it effectively.

Types of Games in Level Design (edX)

Self Paced
Types of Games in Level Design (edX)
Course Auditing
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Effort
Languages
Explore the many types of video games and their level design considerations. There are many categories of video games, often classified by their characteristics or goals—not by the type of gameplay they contain. Are you curious to learn about the growing variety of genres and subgenres? Want to discover [...]

Shooters and Game Engines in Level Design (edX)

Self Paced
Shooters and Game Engines in Level Design (edX)
Course Auditing
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Effort
Languages
Shooter games have been and continue to be the dominant genre in video games. Learn about this important genre in game design. Do you want to learn more about game genres and subgenres? This course continues your exploration of level design by introducing you to an important genre: the [...]

The Basics of Level Design (edX)

Self Paced
The Basics of Level Design (edX)
Course Auditing
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Effort
Languages
Discover how to create captivating video games with not just your visuals and gameplay, but level design as well. This course introduces you to the fundamentals of game level design—a crucial aspect of video game design that centers around the creation of playable spaces. As a level designer, you [...]

History of Game Design: Prehistory to the late 1980s (edX)

Self Paced
History of Game Design: Prehistory to the late 1980s (edX)
Course Auditing
Categories
Effort
Languages
Discover how board and arcade games evolved into ground-breaking video game consoles. Want to take a fascinating journey through the history of gaming? Then this course is for you. Our journey begins with an exploration of how ancient board games evolved into modern board games and arcade games. Then [...]

Introduction to Game Design: Game Systems and Balance (edX)

Self Paced
Introduction to Game Design: Game Systems and Balance (edX)
Course Auditing
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Effort
Languages
Learn the deep mechanics of good system design that is both fun and rewarding for the gamer. Game designers create the ideas and worlds of games—they design the environment, characters, game mechanics, goals and user experience. Successful game designers do this by applying the fundamentals of game system design [...]

History of Game Design: 2010 to present (edX)

Self Paced
History of Game Design: 2010 to present (edX)
Course Auditing
Categories
Effort
Languages
Learn about the modern age of gaming, the move towards mobile and the future of gaming. We will now turn our attention to the consoles of the eighth and ninth generations and learn about advances in computer gaming and related gaming technologies, including a decline in physical game media [...]