Virtual Reality

 

 


 

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E.g., 2017-06-11
E.g., 2017-06-11
E.g., 2017-06-11
Self Paced

Learn how virtual reality technology works by writing simple VR programs with WebVR. Virtual reality is changing the way we interact with the world. But how does it work, what hardware is involved, and how is software written for it? In this course, part of the Virtual Reality Professional Certificate program, we will explore the foundations of user-friendly virtual reality app development for consumers, as well as enterprise solutions.

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May 2nd 2017

Learn to develop your architectural designs by using scale models as well as Virtual Reality representations. Physical and digital design skills are key to practitioners in art, design, and engineering, as well as many other creative professions. Models are essential in architecture. In design practice all kinds of physical scale models and digital models are used side by side.

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Apr 24th 2017

Discover Hong Kong, its people, culture and customs with this free online course using 360° video and virtual reality. As a melting pot of Eastern and Western characteristics, Hong Kong has experienced a unique history from Chinese immigration to colonization by the British to the subsequent transformation into a Special Administration Region of China. We’ll go on a journey around Hong Kong, using 3D virtual reality, exploring its history, culture and some of its distinguished traditions.

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Oct 31st 2016

Learn about the evolution of video games from experts at The Strong National Museum of Play, the world’s largest collection of video game materials. Video games as a medium go back more than 50 years to mainframe computers. Even the central design of video games can be traced back to the first games themselves. To be a good game designer, it’s essential to have an understanding of the video game design industry’s fascinating history.

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Sep 27th 2016

This course explores the primary entertainment vehicles that students are exposed to on a daily basis through a series of interlinking concepts such as Imax, a pop tour, an interactive kids toy, Minecraft and more. This examination is supported by a critical evaluation of the various kinds of technologies that have emerged along the continuum of entertainment technology.

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