Making Your First Virtual Reality Game (Coursera)

Making Your First Virtual Reality Game (Coursera)

Virtual Reality is one of the most exciting experiences that technology can give us. The immersion and presence you can have in VR is quite unlike any other medium. Like many others, you are excited about the possibilities of this new medium and want to get started developing your own VR experiences. This course will take you through all of the steps you need to create a VR game or other project.

Class Deals by MOOC List - Click here and see Coursera's Active Discounts, Deals, and Promo Codes.

This is the final course in our Specialisation: Virtual Reality. The previous courses teach you the skills you need to make a VR game. This course brings them all together to create a project of your own.
We will guide you through all the steps of a VR project: coming up with an idea, storyboarding, prototyping, testing and implementation. By the end of this course you will have a complete VR project that demonstrates your skills and could be the first step in creating a professional game.
We hope this course can be your entry into professional VR development. To help you get started, some good advice always helps. That is why we have interviewed VR experts from all over the world, ranging from technology pioneers with over 30 years experience in VR to the latest cutting edge VR creators. We have asked all of them to give you their advice and we hope it inspires you to become part of the future of VR.

Course 5 of 5 in the Virtual Reality Specialization

Syllabus

WEEK 1
Welcome
This week you will start the process of creating your first VR Game. We will explain the steps you will go through when you're creating the game and you will start thinking of your idea. You will also meet our experts who will be explaining their VR projects and giving advice to you.

WEEK 2
The game concept
This week you will be developing your game idea into a more complete design by developing a storyboard.

WEEK 3
Prototyping
This week you will be developing your first working prototype, which will test out the basic mechanics and interaction of your game.

WEEK 4
Testing
Last week you developed a prototype, and this week you will test it with players to see if it works for them and to gather feedback for your future development.

WEEK 5
Developing your game
This week you will use the results of your user testing to start developing the game proper: refining the interaction and implementing the graphics.

WEEK 6
The final project
This is the final week of this course, and the whole specialisation. You will be finishing your game project and submitting it for peer review. You will also have a chance to reflect on what you have learned and look to the future of VR, and your place in it.

Go to Class
MOOC List is learner-supported. When you buy through links on our site, we may earn an affiliate commission.

Related Courses

Agile Meets Design Thinking (Coursera) Coursera
University of Virginia

Agile Meets Design Thinking (Coursera)

Despite everyone's good intentions, hard work and solid ideas, too many projects end up creating unneeded, unusable, and unsellable products. But it doesn't have to be this way. Agile and design thinking offer a different--and effective--approach to product development, one that results in valuable solutions to meaningful problems. In this course, you’ll learn how to determine what's valuable to a user early in the process--to frontload value--by focusing your team on testable narratives about the user and creating a strong shared perspective.

Nov 9th 2026
4 Weeks
Game Theory (Coursera) Coursera
Stanford University,The University of British Columbia

Game Theory (Coursera)

Popularized by movies such as "A Beautiful Mind," game theory is the mathematical modeling of strategic interaction among rational (and irrational) agents. Beyond what we call `games' in common language, such as chess, poker, soccer, etc., it includes the modeling of conflict among nations, political campaigns, competition among firms, and trading behavior in markets such as the NYSE.

Nov 23rd 2026
5-12 Weeks
What is the Metaverse? (Coursera) Coursera
Meta

What is the Metaverse? (Coursera)

The metaverse isn’t just for gamers or developers, it will be for everyone. In this free course from the experts at Meta, you’ll learn what the metaverse is, what it means for our world today and into the future, and the opportunities it presents for both professionals and businesses. Understand the metaverse fundamentals. Experts will guide you through a broad range of topics spanning the metaverse ecosystem, from communication and collaboration to NFTs and cryptocurrency, from avatars and devices to platforms and game engines. You’ll learn about augmented reality (AR), virtual reality (VR), extended reality, NFTs, blockchain, web3, cryptocurrency, and more.

Nov 23rd 2026
5-12 Weeks
Serious Gaming (Coursera) Coursera
Erasmus University Rotterdam

Serious Gaming (Coursera)

Have you ever wondered how playing games can help us to train people, deal with societal challenges or raise awareness of contemporary social issues? In this MOOC you will learn the ins and outs of games that are designed with exactly those purposes in mind: serious games. We will define serious games and discuss the different types that have been developed. We will explain why people like to play them and what impact they may have.

Nov 23rd 2026
5-12 Weeks
Approximation Algorithms Part I (Coursera) Coursera
École normale supérieure

Approximation Algorithms Part I (Coursera)

How efficiently can you pack objects into a minimum number of boxes? How well can you cluster nodes so as to cheaply separate a network into components around a few centers? These are examples of NP-hard combinatorial optimization problems. It is most likely impossible to solve such problems efficiently, so our aim is to give an approximate solution that can be computed in polynomial time and that at the same time has provable guarantees on its cost relative to the optimum.

Nov 23rd 2026
5-12 Weeks
Agile Planning for Software Products (Coursera) Coursera
University of Alberta

Agile Planning for Software Products (Coursera)

This course covers the techniques required to break down and map requirements into plans that will ultimately drive software production. Upon successful completion of this course, you will be able to: create effective plans for software development; map user requirements to developer tasks; assess and plan for project risks; apply velocity-driven planning techniques; generate work estimates for software products.

Nov 23rd 2026
4 Weeks
Client Needs and Software Requirements (Coursera) Coursera
University of Alberta

Client Needs and Software Requirements (Coursera)

This course covers practical techniques to elicit and express software requirements from client interactions. Upon successful completion of this course, you will be able to: Create clear requirements to drive effective software development; visualize client needs using low-fidelity prototypes; maximize the effectiveness of client interactions - adapt to changing product requirements.

Nov 23rd 2026
4 Weeks
Foundations of Objective-C App Development (Coursera) Coursera
University of California, Irvine

Foundations of Objective-C App Development (Coursera)

An introduction to the Objective-C programming language. This will prepare you for more extensive iOS app development and build a foundation for advanced iOS development topics. Objective-C programming requires a Mac laptop or desktop computer. An iOS device is optional if the learner is willing to working exclusively with the simulator. Some learners have been able to work with an OS X virtual machine on Windows, but explaining how to do that is beyond the scope of this course.

Nov 9th 2026
4 Weeks
Game Theory II: Advanced Applications (Coursera) Coursera
Stanford University,The University of British Columbia

Game Theory II: Advanced Applications (Coursera)

Popularized by movies such as "A Beautiful Mind", game theory is the mathematical modeling of strategic interaction among rational (and irrational) agents. Over four weeks of lectures, this advanced course considers how to design interactions between agents in order to achieve good social outcomes. Three main topics are covered: social choice theory (i.e., collective decision making and voting systems), mechanism design, and auctions.

Nov 9th 2026
5-12 Weeks
Hardware Security (Coursera) Coursera
University of Maryland, College Park

Hardware Security (Coursera)

In this course, we will study security and trust from the hardware perspective. Upon completing the course, students will understand the vulnerabilities in current digital system design flow and the physical attacks to these systems. They will learn that security starts from hardware design and be familiar with the tools and skills to build secure and trusted hardware.

Nov 9th 2026
5-12 Weeks
Algorithms, Part II (Coursera) Coursera
Princeton University

Algorithms, Part II (Coursera)

This course covers the essential information that every serious programmer needs to know about algorithms and data structures, with emphasis on applications and scientific performance analysis of Java implementations. Part I covers elementary data structures, sorting, and searching algorithms. Part II focuses on graph- and string-processing algorithms.

Nov 9th 2026
5-12 Weeks
Networking and Security in iOS Applications (Coursera) Coursera
University of California, Irvine

Networking and Security in iOS Applications (Coursera)

You will learn to extend your knowledge of making iOS apps so that they can securely interact with web services and receive push notifications. You'll learn how to store data securely on a device using Core Data. You’ll also learn to securely deploy apps to the App Store and beta users over-the-air. The format of the course is through a series of code tutorials. We will walk you through the creation of several apps that you can keep as a personal app toolbox. When you make your own apps after this course, you can bring in these capabilities as needed. When necessary we pop out of the code tutorials to talk about concepts at a higher level so that what you are programming makes sense.

Nov 9th 2026
4 Weeks