Introduction to Level Design XSeries

What you will learn
- How level design has evolved, how it contributes to a player’s experience and the different elements it must balance.
- How to classify the different elements that story-based design and dungeon design incorporate in different game genres.
- How to recognize the unique characteristics of different game genres, such as platformers, racing games, strategy games and MOBAs.
- How to evaluate whether a given shooter map is well designed by applying level design concepts and tools.

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Types of Games in Level Design (edX)

Self Paced
Types of Games in Level Design (edX)
Course Auditing
Categories
Effort
Languages
Explore the many types of video games and their level design considerations. There are many categories of video games, often classified by their characteristics or goals—not by the type of gameplay they contain. Are you curious to learn about the growing variety of genres and subgenres? Want to discover [...]

Shooters and Game Engines in Level Design (edX)

Self Paced
Shooters and Game Engines in Level Design (edX)
Course Auditing
Categories
Effort
Languages
Shooter games have been and continue to be the dominant genre in video games. Learn about this important genre in game design. Do you want to learn more about game genres and subgenres? This course continues your exploration of level design by introducing you to an important genre: the [...]

The Basics of Level Design (edX)

Self Paced
The Basics of Level Design (edX)
Course Auditing
Categories
Effort
Languages
Discover how to create captivating video games with not just your visuals and gameplay, but level design as well. This course introduces you to the fundamentals of game level design—a crucial aspect of video game design that centers around the creation of playable spaces. As a level designer, you [...]