Character Design for Video Games (Coursera)

Character Design for Video Games (Coursera)

In this course you will explore concepts and approaches involved in creating successful character designs that can be applied to video games. Following a first week delving into some foundational concepts for successful character design, each of the remaining three weeks are structured as a "master class" where you will observe three professional character designers at work in the studio: Andy Ristaino (Adventure Time), Jacky Ke Jiang (Journey), and Robertryan Cory (SpongeBob SquarePants).

Class Deals by MOOC List - Click here and see Coursera's Active Discounts, Deals, and Promo Codes.

Each designer will take on two different design challenges on the fly and address the various issues in designing characters for games, such as movement, expression, and technical limitations. At the end of each week you will have an opportunity to try out some of the concepts from that week's lesson on characters of your own design.
This is a fun and engaging class especially useful for students interested in animation in film and TV as well as games, and is suitable for students of any drawing ability.
Course 4 of 5 in the Game Design: Art and Concepts Specialization.

Syllabus

WEEK 1
About Character
In this first week of the course, we will explore some of the major concepts involved in creating compelling, unique, and purposeful characters. These ideas will provide the basis for your assignment this week and lay the groundwork for our visits with professional designers in the coming weeks.

WEEK 2
Technical Challenges
This week, we visit Andy Ristaino, a character designer who has created many of the ingenious characters for the animated series Adventure Time.

WEEK 3
Design with Purpose
This week, we visit Jacky Ke Jiang, an animator who has worked as a character designer for both Disney Feature Animation and in video games. Jacky will discuss working in both 2D and 3D modes as he completes his challenges.

WEEK 4
Find Your Character
This week, we see Robertryan Cory in action. Cory is an a character designer known for his work on shows like SpongeBob SquarePants, Ren & Stimpy, and Gravity Falls.

Go to Class
MOOC List is learner-supported. When you buy through links on our site, we may earn an affiliate commission.

Related Courses

Game Developers and Esports Organizations (Coursera) Coursera
University of California, Irvine

Game Developers and Esports Organizations (Coursera)

Before you can have an Esport, you must have a video game to play and a game developer to design it. This course is dedicated to discussing game developers and their relationship with their respective Esport. The content will help you recognize the qualities a video game must have to become a successful Esport. We will examine the diagram demonstrating the various competitive structures commonly found in Esports.

Aug 17th 2026
2 Weeks
Types of Games in Level Design (edX) EdX
LaSalle College,LaSalleX

Types of Games in Level Design (edX)

Explore the many types of video games and their level design considerations. There are many categories of video games, often classified by their characteristics or goals—not by the type of gameplay they contain. Are you curious to learn about the growing variety of genres and subgenres? Want to discover which game genres appeal to you? No matter what your interest, this course takes you through what you need to know about genres in the game world.

Self Paced
Self-Paced
World Design for Video Games (Coursera) Coursera
California Institute of the Arts

World Design for Video Games (Coursera)

Start creating your world. A game world is not just a backdrop for your game—be it minimal or detailed, contained or part of a much bigger universe, it provides the context for your player. Ultimately, a game world should feel alive and wholly unique to any player who will experience it. In this course, we will explore game worlds in existing games and study the art and influences that inform their themes and styles. We will also investigate key components of environment and level design as well as strategies designers use to define gameplay or advance it. We’ll also look at navigation and the elements that make your world as real (or unreal) as you want it to be.

Aug 10th 2026
4 Weeks
Video Game Design and Development: Video Game Character Design (FutureLearn) FutureLearn
Abertay University

Video Game Design and Development: Video Game Character Design (FutureLearn)

How and why do video gamers identify with the characters they control? Find out with this introduction to character design. This online course shows you how to approach character design for video games, giving you important insights into how gamers identify with the characters they control and interact with in-game worlds.

Jul 11th 2022
2 Weeks
Introduction to Game Design: Process and Creation (edX) EdX
LaSalle College,LaSalleX

Introduction to Game Design: Process and Creation (edX)

Learn the steps involved in the game design process⁠—turning the vision into reality. What is good game design? How do you come up with good game ideas? How do you start documenting your ideas? How do you create an experience? How do you write a rule book? These are some of the questions that will come up during the game design process, and this course will enable you to answer them.

Self Paced
Self-Paced
Start Writing Fiction (FutureLearn) FutureLearn
The Open University

Start Writing Fiction (FutureLearn)

Get started with your own fiction writing, focusing on the central skill of creating characters, with this hands-on course. Discover the rituals and approaches that successful fiction writers use. On this online course, established writers – including Louis de Bernières, Patricia Duncker, Alex Garland, Abdulrazak Gurnah, Tim Pears, Michèle Roberts and Monique Roffey – will talk about how they started writing.

Self Paced
5-12 Weeks
Motores gráficos en videojuegos: game engine (Coursera) Coursera
Universitat Autònoma de Barcelona

Motores gráficos en videojuegos: game engine (Coursera)

Para todas aquellas personas que han querido saber cómo se creaba un videojuego, en este curso vamos a explicar cómo crear un pequeño motor, uno de los elementos nucleares de cualquier videojuego. El curso persigue comprender su concepto, entender qué es ese núcleo que en terminología inglesa se conoce como 'game engine', Analizaremos no solo su papel, sino qué utilidades debe proporcionar para ser utilizado en un videojuego. Y todo ello, explicando cómo crear un pequeño motor desde cero, que nos permitirá crear un videojuego en DirectX11.

Aug 10th 2026
4 Weeks
Gameplay en videojuegos (Coursera) Coursera
Universitat Autònoma de Barcelona

Gameplay en videojuegos (Coursera)

¿Cómo se estructura y funciona un programa de videojuego? Es lo que comúnmente se conoce como 'gameplay', y que constituirá nuestro núcleo de estudio en este curso. Su análisis detallado nos permitirá comprender su importancia, y qué funcionalidades debe tener. Analizaremos también la interface gráfica del usuario (GUI), que finalmente condiciona el hecho de que el jugador pueda interaccionar correctamente con el videojuego. Para definir y comprender mejor los conceptos se usan ejemplos y referentes de videojuegos de la industria.

Aug 10th 2026
4 Weeks
Game Design and Development 3: 3D Shooter (Coursera) Coursera
Michigan State University

Game Design and Development 3: 3D Shooter (Coursera)

If you love games and want to learn how to make them, then this course is your third step down that path. In this course you will learn the fundamentals of game design, including an understanding of level design, game balancing, prototyping, and playtesting, as well as game asset creation techniques. You will continue developing video games using industry standard game development tools, including the Unity 2020 game engine. At the end of the course you will have completed a 3D First-Person Shooter game, and will be able to leverage an array of game development techniques to create your own basic games.

Aug 17th 2026
4 Weeks
Introduction to Videogame Law: A Russian Perspective (Coursera) Coursera
Saint Petersburg State University

Introduction to Videogame Law: A Russian Perspective (Coursera)

This course focuses on basic approaches to those legal issues that relate to the unique features of computer games that have legal significance and the social relationships that arise around them. The history of the development of computer games is, at the same time, the history of the cutting-edge technologies, from multiplayer network interaction in a persistent environment, to artificial intelligence and VR / AR. As a consequence, an analysis of the legal issues of the computer games industry is at the same time an analysis of the legal issues of these technologies.

Jul 25th 2022
5-12 Weeks
Pixel Art for Video Games (Coursera) Coursera
Michigan State University

Pixel Art for Video Games (Coursera)

This course is aimed to give you the tools and knowledge you need to start creating simple art for video games made in the Unity game engine. Through the aesthetic of pixel art we will explore artistic principals like shape language, color theory, and composition as well as show you a step by step workflow for creating assets that you can use to make your own games.

Aug 10th 2026
5-12 Weeks
Game Design and Development 5: Capstone Project (Coursera) Coursera
Michigan State University

Game Design and Development 5: Capstone Project (Coursera)

In the game design and development capstone course, you will create an original game from initial concept up to the first playable version! Along the way, you will have the opportunity to put your game ideas in front of your peers. The capstone experience gives you the opportunity to push your skills further and demonstrate your newfound skills as a game developer. The capstone also contains guest talks from game industry professionals at Riot Games, Blizzard Entertainment, Insomniac Games, Gearbox Entertainment, Iron Galaxy, Deep Silver Volition, Goodgame Studios, Stardock, GREE, Heart Shaped Games, and more.

Aug 17th 2026
4 Weeks