California Institute of the Arts

 

 


 

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E.g., 2016-12-10
E.g., 2016-12-10
E.g., 2016-12-10
Dec 12th 2016

Welcome! This course is an introduction to the primary concepts of gaming, and an exploration of how these basic concepts affect the way gamers interact with our games. In this course you will understand what defines a “game” and the mechanics and rules behind different types of games. Through four linked assignments you'll learn ways to create and describe a game concept, and specifically what makes a compelling game. This course focuses on the conceptual underpinnings of games, and all assignments can be completed with a pencil and paper – no previous programming knowledge is required.

Average: 6 (4 votes)
Dec 12th 2016

Start creating your world. A game world is not just a backdrop for your game—be it minimal or detailed, contained or part of a much bigger universe, it provides the context for your player. Ultimately, a game world should feel alive and wholly unique to any player who will experience it. In this course, we will explore game worlds in existing games and study the art and influences that inform their themes and styles. We will also investigate key components of environment and level design as well as strategies designers use to define gameplay or advance it. We’ll also look at navigation and the elements that make your world as real (or unreal) as you want it to be.

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Dec 12th 2016

Graphic Design is all around us! Words and pictures—the building blocks of graphic design—are the elements that carry the majority of the content in both the digital world and the printed world. As graphic design becomes more visible and prevalent in our lives, graphic design as a practice becomes more important in our culture. Through visual examples, this course will teach you the fundamental principles of graphic design: imagemaking, typography, composition, working with color and shape... foundational skills that are common in all areas of graphic design practice. I don't just want you to watch a video of someone talking about design, I want you to MAKE design! If you want to be a designer you have to be a maker, a communicator, so this course will offer you lots of opportunities to get your hands dirty with exercises and with more practical projects.

Average: 6.2 (17 votes)
Dec 12th 2016

Typography is the art of manipulating the visual form of language to enrich and control its meaning. It’s an essential area of skill and knowledge for graphic designers. Typography predates modern graphic design by around 500 years; it is rich in rules, conventions, and esoteric terminology—but it remains an exciting space for invention and expression. In this rigorous introductory course, we will study, name, and measure the characteristics of letterforms.

Average: 8.8 (5 votes)
Dec 5th 2016

In this course you will explore concepts and approaches involved in creating successful character designs that can be applied to video games. Following a first week delving into some foundational concepts for successful character design, each of the remaining three weeks are structured as a "master class" where you will observe three professional character designers at work in the studio: Andy Ristaino (Adventure Time), Jacky Ke Jiang (Journey), and Robertryan Cory (SpongeBob SquarePants).

Average: 9 (1 vote)
Dec 5th 2016

In this course, you will examine how storytelling acts as a vital mechanism for driving video gameplay forward. Looking at several historical and contemporary games, you will be asked to evaluate and interpret different story styles with the goal of identifying themes and procedures for your own game ideas. We'll examine traditional narrative story processes, such as three-act structure, and how they fit into game story flows and the strategic elements of gameplay. Ultimately, you will learn how to define character, setting, and structure to create a compelling game concept.

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Dec 5th 2016

Why just write poems when you can write better ones? This course is built on the notion that the most exciting writing begins after the first draft. It is specifically for folks who believe that writing poems just to express oneself is like using the Internet just for email. After all, poetry can change the way you and your readers think of the world and its inhabitants; it can break new ground for language; turn a blank sheet of paper into a teeming concert of voices and music.

Average: 8.2 (6 votes)
Dec 5th 2016

During this course, we’ll be making exploratory images to expand your visual vocabulary. We'll create pieces that are expressive, meditative, or 'design-y' to instigate, evoke, experiment, record, explain, or to try out a media. The first two weeks are experimental and exploratory; we won’t be concerned with meaning or communication (although, to be honest, every image does exist in a context, and therefore communicates—or can convey—meaning, connotation, associations, and expressiveness).

Average: 3.8 (6 votes)
Dec 5th 2016

This condensed survey course focuses on four key periods or themes from the history of design. Together we’ll trace the emergence of design as a recognized practice, why things look the way they do, and how designers approached specific design problems in their work.

Average: 10 (1 vote)
Nov 6th 2016

This course provides hands-on experience in producing, mixing, and sound design with a digital audio workstation. Students will learn the fundamentals (physics) of sound and digital audio, proper gain staging, where and how distortion enters recordings and mixes, how to set levels and panning, effective sub group mixing, and an introduction to signal processing such as equalization, compression, delay, and reverb.

Average: 8.3 (3 votes)
Nov 6th 2016

This course provides an introductory overview of audio synthesis and visual programming using Native Instruments' Reaktor Software. Students will receive an in-depth look into various audio synthesis methods, including: additive, subtractive, sampling, wavetable, physical modeling, and granular synthesis, as well as the various types of modulation synthesis.

Average: 6 (4 votes)
Oct 4th 2016

The course, lecture, and examples build on each other to teach the fundamentals of programming in general (logic, loops, functions, objects, classes) and also deals with advanced topics including multi-threading, events and signals. Throughout the course, students create meaningful and rewarding expressive digital “instruments” that make sound and music in direct response to program logic. The ChucK language provides precise high-level control over time, audio computation, and user interface elements (track pad, joysticks, etc.).

Average: 8.5 (2 votes)
Aug 9th 2016

In today’s digitally connected world, an engaging, distinctive website is a necessity for artists, musicians, designers, and creators. This course provides an introduction to website design and development for artists, providing the tools to create and maintain a unique online identity. In this course, you will learn how to build a custom website for your online artistic presence and portfolio, and will be taught how to leverage content management systems to develop and manage your site.

Average: 5.7 (3 votes)
Sep 29th 2014

This course will look into the process of creating live site-specific choreography/performance works from conception, production to performance. Site-specific dance/performance is work created in response to a particular place, site, inspired by its architecture/design, the history and current use.

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Feb 24th 2014

Explore art history from the artist's perspective. Learn how contemporary artists, animators and gamers work from the art of the past as part of their creative process, while building your own skills in visual analysis and creative and critical thinking.

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Oct 21st 2013

This course provides a complete introduction to programming for digital musicians and artists, in the real-time multimedia language ChucK. Rich with practical examples and pointers to additional web resources, it can be understood by novices wishing to learn to program interactive arts systems.

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