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E.g., 2017-08-22
E.g., 2017-08-22
E.g., 2017-08-22
Aug 28th 2017

In this course, you will examine how storytelling acts as a vital mechanism for driving video gameplay forward. Looking at several historical and contemporary games, you will be asked to evaluate and interpret different story styles with the goal of identifying themes and procedures for your own game ideas. We'll examine traditional narrative story processes, such as three-act structure, and how they fit into game story flows and the strategic elements of gameplay. Ultimately, you will learn how to define character, setting, and structure to create a compelling game concept.

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Aug 21st 2017

If you love games and want to learn how to make them, then this course will start you down that path. Making games is a creative and technical art form. In this course you will familiarize yourself with the tools and practices of game development. You will get started developing your own videogames using the industry standard game development tools, including the Unity3D game engine and C#. At the end of the course you will have completed three hands-on projects and will be able to leverage an array of game development techniques to create your own basic games. This course is for individuals interested in becoming a game designer, game artist, or game programmer.

Average: 7.9 (8 votes)
Aug 7th 2017

Probablemente, todos hemos jugado a algún videojuego, pero ¿qué hay detrás de él? Podemos decir que - con independencia del videojuego - hay un árduo trabajo multidisciplinar que incluye desde aspectos de diseño hasta la programación como tal del videojuego. Este curso pretende ser un curso introductorio que muestre qué aspectos hay que considerar en el videojuego, y que permita con posterioridad abordar individualmente los temas que se consideran nucleares: diseño, arte, motor del videojuego y 'game play'.

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Sep 2nd 2013

rgMOOC 2, or "Rhetoric and Composition: The Persuasive Power of Video Games as Paratexts," is a type of gMOOC that applies the principles of connectivism and game-based learning to rhetoric and composition studies. Participants will be playing and writing about video games from various game genres for 10 weeks, and develop rigorous academic research and writing skills through game studies.

Average: 2 (1 vote)