This course provides a summary of key concepts from the first two chapters of The Design of Everyday Things (Revised and Expanded Edition, November 2013) by Don Norman. It’s intended to be enjoyable and informative for anyone curious about design: everyday people, technical people, designers, and non-designers alike.
This course will provide you with the knowledge needed to start recognizing the role of design in today’s world, and to start making better design decisions in your own life. In addition to learning basic design concepts such as affordances and signifiers, you will also gain practice in observing and applying design principles.
What You Will Learn
LESSON 1
Affordances and Signifiers
- Discover the various affordance you must account for when designing.
- Learn about signifiers and how to improve the utility of your designs.
LESSON 2
Conceptual Models and the System Image
- Use conceptual models to improve your designs.
- Learn how to design something so your users can develop their own conceptual model.
LESSON 3
Gulfs of Evaluation and Execution
- Discover what you are allowed to do
- using the Gulf of Evaluation.
- Get feedback on your designs with the Gulf of Execution.
LESSON 4
Design the User Interface for a Timebank
- Combine everything you have learned in this course to design the user interface for a Timebank.
- Sketch a concept of your design.
- Conduct user testing to improve upon your design.
Why Take This Course
This course will provide you with the knowledge needed to start recognizing the role of design in today’s world, and to start making better design decisions in your own life. In addition to learning basic design concepts such as affordances and signifiers, you will also gain practice in observing and applying design principles.