Gareth Edgell

Gareth Edgell is Head of Computer Science at a leading UK independent school. Following a career working in new media he entered the field of education over 10 years ago. Gareth introduced Computer Science into the school and has seen the subject grow year on year which has been aided by the use of PBL. He has been involved in qualification development for a number of Examination Boards, both in the UK and International and has developed a wide range of assessment materials. Gareth has marked and moderated coursework and scripts for both GCSE and A Level qualifications.

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Teaching with Physical Computing: Soft skills, teamwork and the wider curriculum (edX)

Gain a comprehensive understanding of the ‘non-technical’ elements that make Project-Based Learning an important addition to STEM & Computing classrooms, and how to integrate them into your teaching. Brought to you by Arm, this course covers all the non-technological elements of Project-Based Learning. This includes soft skills such as [...]

Teaching with Physical Computing: Practical application and classroom strategies for PBL (edX)

This course guides you in using real-world problems to spark your learners’ creativity and empower them to develop their own solutions using Physical Computing. Brought to you by Arm, this course guides you through the practical application of Project-Based Learning (PBL) theory using a range of tools and [...]

Teaching with Physical Computing: Introduction to Project-Based Learning (edX)

This course introduces the fundamental concepts underpinning Project-Based Learning, and how you can apply it with programmable devices to bring STEM & Computing to life in the classroom. Arm’s first professional development course introduces you to the core elements of physical computing. This includes common Arm-based hardware platforms such [...]

Teaching with Physical Computing, Course 2: Practical application and classroom strategies for PBL (edX)

This course guides teachers through Project-Based Learning (PBL) pedagogy, practical application and supporting educational theoretical principles. The second course in our program for Computer Science teachers, Teaching with Physical Computing, guides you through the practical application of Project-Based Learning (PBL) theory using a range of tools and [...]

Teaching with Physical Computing, Course 1: Introduction to Project-Based Learning (edX)

This course introduces teachers to Physical Computing and the concepts underpinning Project-Based Learning. The first course in our program for Computer Science teachers, Teaching with Physical Computing , introduces you to the core elements of physical computing such as common hardware platforms, as well as the learning theories, [...]