Teaching with Physical Computing, Course 2: Practical application and classroom strategies for PBL (edX)

Teaching with Physical Computing, Course 2: Practical application and classroom strategies for PBL (edX)
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Teaching with Physical Computing, Course 2: Practical application and classroom strategies for PBL (edX)
This course guides teachers through Project-Based Learning (PBL) pedagogy, practical application and supporting educational theoretical principles. The second course in our program for Computer Science teachers, Teaching with Physical Computing, guides you through the practical application of Project-Based Learning (PBL) theory using a range of tools and techniques.

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The course takes educators on a deep dive into Project-Based Learning, enabled through the affordances of Physical Computing devices. We look at the role of the teacher in the PBL classroom, and the planning required to ensure inclusive, collaborative learning experiences. This includes: choice of engaging and relevant contexts; differentiation of tasks through scaffolding; the benefits of a fail-often message to learners and the application of the Input-Process-Output model.



You will also learn how Physical Computing differs from traditional approaches. This course covers all the practical elements you need to successfully deliver PBL experiences in the classroom.

This course is part of the Teaching with Physical Computing Professional Certificate.


What you'll learn

Introduction to course

* Learning outcomes

* How you will be assessed

Physical Computing

Project-Based learning (PBL)

* What is PBL?

* Resourcing PBL

Links to the formal curriculum

PBL toolkit

* CT

* IPO

* Design thinking

* Life skills

PBL across the ages

* Examples across K12

Building resilience in learners

* Social conditioning

* Learned helplessness

* Contexts and themes for PBL

Group work in PBL

* Teamwork and leadership

* Independent learning

Keeping It Super Simple

* Not setting up to fail

* Understanding constraints

Practical considerations for PBL

Classroom investigation

* Action Research

* Case Study/Survey

* Educational Research and Design

* How to gather data/results

* Ethical considerations


Syllabus


Module 1 Introduction

Module 2 Physical Computing

Module 3 Project-Based Learning (PBL)

Module 4 Links to the formal curriculum and using PBL in formal assessments

Module 5 PBL toolkit ****

Module 6 PBL across the ages

Module 7 Building resilience in learners

Module 8 Group work in PBL ****

Module 9 Keep it Super Simple

Module 10 Practical considerations for PBL

Module 11 Classroom strategies

Module 12 Classroom Investigation


Prerequisites

Pre-requisite Computing subject knowledge and practical application:

• Hardware/boards/sensors/motors etc.

• Computing theory focused on the core concepts (Sequence, Selection, Iteration)

• Physical computing projects and application of core concepts

• Applying computational techniques to problem solving

• Physical/engineering problem solving

• Basic electronics



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40.00 EUR

MOOC List is learner-supported. When you buy through links on our site, we may earn an affiliate commission.