Robin Bartoletti




Robin Bartoletti is the Director of Online Quality and Community at Academic Partnerships. Ms. Bartoletti manages and administers the Faculty Commons and other related projects. She is a member of TxDLA, Sloan Consortium, EDUCAUSE, and is a Quality Matters certified Master Reviewer and Facilitator. Robin is an instructional designer and technologist experienced in K-12 and university-level distance education. Prior to working as an instructional designer, Ms. Bartoletti was a faculty member teaching master's level educational technology and information science at Northeastern State University and the University of North Texas. She was recently selected as a research fellow at The Texas Social Media Research Institute (TSMRI). Ms. Bartoletti has a master’s degree in information science from the University of North Texas, post master’s certification in digital content management, and is a Ph.D. candidate at Texas Woman’s University.

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Nov 14th 2016

Everyone loves a hero. Now, it’s your turn. Become a Design Thinking Hero while exploring how this process can be used to create innovative instructional design solutions. Through a series of challenges posed to you, this course will enable you to use your diverse talents and tools to approach problems and to create solutions that generate learner-centered solutions.

Average: 4.3 (3 votes)
May 4th 2015

This course introduces participants to instructional design principles for teaching with mobile technology. Mobile technology is a growing and powerful trend; what opportunities does this trend present to those who design online learning? How can we leverage the affordances of mobile technology in ways that make sense for our teaching methods and student learning?

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Dec 15th 2014

Making can be a powerful catalyst for building skills and understanding across a wide range of subjects. Intended for educators from all disciplines, Tinker, Make & Learn builds upon the experiential approach to learning through a blended model. It delves into activity-based strategies that will help empower participants in their own learning. The course is not just to teach making, but is an exemplar of an exciting blended learning course.

Average: 10 (1 vote)

Jul 1st 2013

Gamification is the integration of game elements into a non-game setting — such as building online communities, education and outreach, or building educational apps. When used meaningfully, game elements can enhance the learner’s experience in an online course. In this professional development MOOC, you will learn how to utilize common game elements like collecting points or resources, quests, avatars, levels, social graphs to engage online students.

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