Don Patterson

 

 


 

Donald J. Patterson is an Associate Professor in the Donald Bren School of Information and Computer Sciences at the University of California, Irvine. Professor Patterson’s research lies at the interface of ubiquitous computing, artificial intelligence and human-computer interaction. In this space he researches applications, algorithms and systems that use intelligent context to support situated sustainable computing. He has received multiple impact awards for his research as well as for his support of undergraduate teaching and research. He has led several research projects including work on activity and event recognition from Wi-Fi networks, GPS and RFID sensor streams and social status streams. Other research includes work on the NSF funded Nomatic*IM project and Nomatic*Aid, a context aware instant messenger system, and a context aware photo-capture system respectively. Both of these systems work to bring the user control over the digital presentation of their context while solving a generalized form of the position to place problem. Patterson’s current research agenda focusses on developing robust sensor interpretation systems that can survive infrastructure intermittency in an effort to manage sustainable challenges in the future, aka Collapse Informatics. His published work has received best paper awards from the Computer-Human Interaction (CHI) conference and the IEEE International Symposium on Wearable Computing. Professor Patterson graduated in 2005 from the University of Washington with a Ph.D. in computer science where he was funded from competitive scholarships including the University of Washington Educator’s Fellowship, and the National Defense Science and Engineering Graduate Fellowship. Prior to graduate school, Professor Patterson served in the U.S. Navy as a Surface Warfare Officer stationed in Italy and Japan. He is also a co-founder of 4+ start-up companies based on his research.




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Dec 5th 2016

You will learn to develop sophisticated user interfaces for iOS, with a focus on user interface design best practices, UI animations, and responsive design. You will learn about the key UI widgets, mapping interfaces and view restoration.

Average: 6 (4 votes)
Dec 5th 2016

You will learn to make fluid digital interactive experiences that are suitable for gaming and use the advanced sensor hardware built into the iPhone and iPad. This includes drawing 2D graphics, playing sounds and music, integrating with Game Center, the iOS physics engine and detecting device orientation and location.

Average: 10 (3 votes)
Dec 5th 2016

An introduction to the Objective-C programming language. This will prepare you for more extensive iOS app development and build a foundation for advanced iOS development topics. Objective-C programming requires a Mac laptop or desktop computer. An iOS device is optional if the learner is willing to working exclusively with the simulator. Some learners have been able to work with an OS X virtual machine on Windows, but explaining how to do that is beyond the scope of this course.

Average: 8.8 (4 votes)
Dec 5th 2016

You will learn to extend your knowledge of making iOS apps so that they can securely interact with web services and receive push notifications. You'll learn how to store data securely on a device using Core Data. You’ll also learn to securely deploy apps to the App Store and beta users over-the-air.

Average: 8.3 (3 votes)