The World Federation for Mental Health prescribes: “Stimulate new areas of your brain and grow more connections among brain cells by intellectually challenging yourself. Solve a puzzle, learn a new musical instrument, read a challenging book, play a board or card game, attend a lecture or play, or write a short story”. This Neuropsychotherapy Course helps therapists and teachers adapt digital gamification and multimedia to provide such stimulation. It builds from basic audio-visual skills to comprehensive studio techniques, all within conventional budget limits.
“...Solve a puzzle, learn a new musical instrument, read a challenging book, play a board or card game, attend a lecture or play, or write a short story”. (World Federation for Mental Health) is very similar to the prescriptions of Positive Psychology "creative thinking and learning new stuff" (Seligman).
It would be very difficult to distinguish any of this from the "education and uplift" goals of the Chautauqua adult education movement that started the 20th Century.
So where do 21st Century digital arts such as this Course fit in to all this? Digital tools are meant to be just that - tools. They amplify, simplify and extend our capabilities.