Teaching with Physical Computing, Course 4: Soft skills, teamwork and the wider curriculum (edX)

Teaching with Physical Computing, Course 4: Soft skills, teamwork and the wider curriculum (edX)
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Teaching with Physical Computing, Course 4: Soft skills, teamwork and the wider curriculum (edX)
This course provides teachers with a comprehensive exploration of the role of Project-Based Learning in supporting the development of soft skills, and its place in the curriculum. The fourth and final course in our program for Computer Science teachers, Teaching with Physical Computing , covers all the non-technological elements of project-based learning. This includes soft skills such as gracious professionalism, teamwork, communication and collaboration.

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The course guides you in engaging stakeholders in the school setting and becoming an effective advocate for Project-Based Learning (PBL) among others teachers, school leadership and parents. You will also learn about common ways of embedding PBL in the formal curriculum and how to utilise available resources to enhance your lessons.

This course is part of the Teaching with Physical Computing Professional Certificate



What you'll learn

Introduction to course

- Learning outcomes

- How you will be assessed

The importance of gracious professionalism

- Soft skills

- Links to emotional curriculum

- Gender differences

Contexts are key

- Engaging and enthusing learners

- Technology specific contexts

Engaging parents

- Communicating efficacy of approach

- Relevant research

- Engagement and attainment

- Collaboration

Keeping PBL extra curricula

- Innovation days example/HackJams

- STEM as sport

- Clubs and projects

- Engagement

Issues with cross curricular delivery

- Control (siloed subjects cause tension)

- Accountability

- Project focus

- Pedagogy differences

The role of senior leadership

- Collapsed days

- Support

- Funding

External partners

- Innovation days

- Tech companies

Adapting and enhancing the ASP resources

- Examples and templates

Classroom investigation

- Action Research

- Case Study/Survey

- Educational Research and Design


Syllabus


Module 1 Introduction

Module 2 The importance of gracious professionalism

Module 3 Contexts are key

Module 4 Engaging parents (and colleagues)

Module 5 Keeping PBL extra curricula

Module 6 Issues with cross curricular delivery

Module 7 The role of the Senior Leadership Team

Module 8 External partners

Module 9 Adapting and enhancing the ASP PBL approach

Module 10 Classroom investigation


Prerequisites

Pre-requisite Computing subject knowledge and practical application:

• Hardware/boards/sensors/motors etc.

• Computing theory focused on the core concepts (Sequence, Selection, Iteration)

• Physical computing projects and application of core concepts

• Applying computational techniques to problem solving

• Physical/engineering problem solving

• Basic electronics



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41.00 EUR

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