EdX

Writing Video Game Characters (edX)

Writing Video Game Characters (edX)

Learn how to make effective, memorable video game characters, from protagonists and antagonists to NPCs. You might spend two hours with a character in a movie, but you can spend hundreds of hours interacting with the player character, antagonists and all the non-player characters (NPCs) in a video game. Getting character right is a vital part of getting the game right.

Class Deals by MOOC List - Click here and see EdX's Active Discounts, Deals, and Promo Codes.

This course will teach you how to create a player character who fits into the mechanics of a video game and all the limitations of the medium, as well as how to create memorable player characters and how to deepen and develop them.
We’ll discuss how characters relate to gameplay, working with existing intellectual property (I.P.) and how a great game needs a great villain. Finally we’ll dive deep into the world of NPCs, exploring the tremendous variety of characters who can populate a video game, and how to make them distinct and interesting.
Verified learners will access additional game industry interviews, assignments and discussion topics, connecting with a community of other writers and game enthusiasts.
What you'll learn

  • Develop an understanding of how character and gameplay relate
  • Learn how to create a diverse, memorable character
  • Understand how character relationships influence gameplay
  • Explore the roles of antagonism, allies, and static and dynamic character relationships

This course is part of the Writing for Video Games Professional Certificate

Syllabus

Module 1: The Player Character

  • What is a player character?
  • Gameplay and the player character
  • Creating a memorable player character
  • Introducing your player character

Module 2: Deepening the Player Character

  • Deepening your main character
  • Core relationships
  • Gameplay
  • Working with I.P.

Module 3: The Antagonist

  • What is an antagonist?
  • Creating an Unforgettable Villain
  • Breaking bad - developing a villain
  • Boss battles

Module 4: NPCs - Friends

  • Non-Player Characters
  • Evolving relationships
  • Creating distinct NPCs

Module 5: NPCs - Foes

  • The baddies
  • The rogues gallery
  • Creating distinct enemies
Go to Class
MOOC List is learner-supported. When you buy through links on our site, we may earn an affiliate commission.

Related Courses

Worldbuilding for Video Games (edX) EdX
The University of British Columbia,UBCx

Worldbuilding for Video Games (edX)

Learn the fundamentals of building video game worlds, from a writer’s perspective. A game’s setting is second in importance only to the game’s player character - and some say it’s more important. Game designers must create a compelling new world that players will want to explore and inhabit for many, many hours.

Self Paced
Self-Paced
Programming with Scratch (Coursera) Coursera
The Hong Kong University of Science and Technology - HKUST

Programming with Scratch (Coursera)

Learning coding is not only about understanding the programming language being used, but also developing important computational thinking skills, which are useful for problem solving across many disciplinary areas. In this course, students will learn basic programming skills by creating interactive storybooks, animations, and games with Scratch, which is a block-based visual programming language for anyone new to coding.

Sep 28th 2026
5-12 Weeks
World Design for Video Games (Coursera) Coursera
California Institute of the Arts

World Design for Video Games (Coursera)

Start creating your world. A game world is not just a backdrop for your game—be it minimal or detailed, contained or part of a much bigger universe, it provides the context for your player. Ultimately, a game world should feel alive and wholly unique to any player who will experience it. In this course, we will explore game worlds in existing games and study the art and influences that inform their themes and styles. We will also investigate key components of environment and level design as well as strategies designers use to define gameplay or advance it. We’ll also look at navigation and the elements that make your world as real (or unreal) as you want it to be.

Sep 21st 2026
4 Weeks
Start Writing Fiction (FutureLearn) FutureLearn
The Open University

Start Writing Fiction (FutureLearn)

Get started with your own fiction writing, focusing on the central skill of creating characters, with this hands-on course. Discover the rituals and approaches that successful fiction writers use. On this online course, established writers – including Louis de Bernières, Patricia Duncker, Alex Garland, Abdulrazak Gurnah, Tim Pears, Michèle Roberts and Monique Roffey – will talk about how they started writing.

Self Paced
5-12 Weeks
Interactive Narrative (edX) EdX
The University of British Columbia,UBCx

Interactive Narrative (edX)

Learn how to use player choice and interactivity to create compelling game experiences. The primary difference between video games and other art forms is interactivity. Players embody the characters in a game; instead of watching the protagonist make choices, they actively make choices for the player character.

Self Paced
Self-Paced
Game Design and Development 3: 3D Shooter (Coursera) Coursera
Michigan State University

Game Design and Development 3: 3D Shooter (Coursera)

If you love games and want to learn how to make them, then this course is your third step down that path. In this course you will learn the fundamentals of game design, including an understanding of level design, game balancing, prototyping, and playtesting, as well as game asset creation techniques. You will continue developing video games using industry standard game development tools, including the Unity 2020 game engine. At the end of the course you will have completed a 3D First-Person Shooter game, and will be able to leverage an array of game development techniques to create your own basic games.

Sep 28th 2026
4 Weeks
Desarrollo de Videojuegos 3D en Unity: Una Introducción (Coursera) Coursera
Universidad de los Andes

Desarrollo de Videojuegos 3D en Unity: Una Introducción (Coursera)

Este curso te permite crear un prototipo de juego 3D, explorando los conceptos necesarios y las herramientas para desarrollo de videojuegos en 3D disponibles en Unity y en la Web. Explorarás y harás uso de herramientas para crear una escena 3D en Unity, podrás agregar personajes y animaciones 3D e integrarlas en los escenarios que crees, podrás definir comportamiento e interacción entre elementos del videojuego, y publicar en la Web los resultados de lo que diseñes. Vas a utilizar como base los conceptos aprendidos en el curso introductorio de desarrollo, ahora aplicados a juegos 3D.

Sep 21st 2026
5-12 Weeks
Videojuegos: ¿de qué hablamos? (Coursera) Coursera
Universitat Autònoma de Barcelona

Videojuegos: ¿de qué hablamos? (Coursera)

Probablemente, todos hemos jugado a algún videojuego, pero ¿qué hay detrás de él? Podemos decir que - con independencia del videojuego - hay un árduo trabajo multidisciplinar que incluye desde aspectos de diseño hasta la programación como tal del videojuego. Este curso pretende ser un curso introductorio que muestre qué aspectos hay que considerar en el videojuego, y que permita con posterioridad abordar individualmente los temas que se consideran nucleares: diseño, arte, motor del videojuego y 'game play'.

Sep 21st 2026
5-12 Weeks
Story and Narrative Development for Video Games (Coursera) Coursera
California Institute of the Arts

Story and Narrative Development for Video Games (Coursera)

In this course, you will examine how storytelling acts as a vital mechanism for driving video gameplay forward. Looking at several historical and contemporary games, you will be asked to evaluate and interpret different story styles with the goal of identifying themes and procedures for your own game ideas. We'll examine traditional narrative story processes, such as three-act structure, and how they fit into game story flows and the strategic elements of gameplay. Ultimately, you will learn how to define character, setting, and structure to create a compelling game concept.

Sep 28th 2026
4 Weeks
History of Games: 1990 to the late 2000s (edX) EdX
LaSalle College,LaSalleX

History of Games: 1990 to the late 2000s (edX)

Discover the technological breakthroughs, gadgets and consoles that revolutionized the gaming industry. It’s now time to continue your captivating journey through the history of gaming. In this second course, you will learn about the technological advancements of the early 1990s and the development of the fourth- and fifth-generation video game consoles—some of which survived even after their successor generation entered the market.

Self Paced
Self-Paced
Video Game Writing Essentials (edX) EdX
The University of British Columbia,UBCx

Video Game Writing Essentials (edX)

Learn the essentials of writing for video games, from how games are developed and what game writers do, to the ways game stories differ from other kinds of stories. Writing for video games is truly a new frontier, a place where writers and game designers are still learning, innovating and pioneering bold approaches to telling stories.

Self Paced
Self-Paced