Current Gen 3D Game Prop Production (Coursera)

Current Gen 3D Game Prop Production (Coursera)

In this course you will learn to create a photo-real game prop using modern game art production techniques. You will gather reference, generate a base model, create a high polygon model, bake details onto a low poly model, and then texture and present a final portfolio piece. This course is aimed at students who have some knowledge in 3d and game art and would like to learn more advanced techniques employed in the creation of modern game assets.

Class Deals by MOOC List - Click here and see Coursera's Active Discounts, Deals, and Promo Codes.

We will be using Maya, Zbrush, Marmoset, and Substance Painter extensively throughout the course. When you are finished you will have your own model based of a real-world prop suitable for use in modern game engines.
Course 3 of 4 in the Art for Games Specialization.

What You Will Learn

  • Model accurate block-in, mid poly meshes
  • Create high poly models with a real-world level of accuracy
  • Create game-ready low poly meshes for a real-time environment
  • Texture and render models to give them the appearance of photo-realism

Syllabus

Week 1
Blocking-In Model
To start the project we will choose an object to model, gather references, and create an initial, rough block-in of the model. The goal is to understand as much about the object as we can before we start modeling. This will likely be the lightest workload of the course, so make sure to take the extra time to check over the essentials module and make sure you have mastered the skills covered there. Later weeks will be much more time-consuming.

Week 2
Mid-Poly Block-In Model
In this module, you will work to create the form of your model. This mid-poly block-in will not be textured, nor smoothed into a high-resolution model. The goal is to create a mesh that is accurate to your reference that can become the starting point for your high and low poly models. This is often the most challenging part of the process.

Week 3
High-Poly Model
In this module you will take the low poly block in and generate a high polygon mesh that is accurate to the real world model as possible. We will be using a combination of sub division modeling and . The sky is the limit with poly counts, this model will never be UV unwrapped, it will just be used to generate texture maps for the game-ready version.

Week 4
Low-Poly Model
In this module you will take the mid-poly model from week 2 and reduce the geometry. This is the model we will be UV unwrapping and baking maps to. The goal for this model is to still achieve the silhouette of our object while using fewer vertices than the mid or high poly model.

Week 5
PBR Texturing
In this module you will take your low-poly model and add back the missing detail from the high-poly by baking texture maps. You will also use Substance Painter to add color, material, and micro-details not present in the high poly. This is where the model will start to become photo-real. The goal here is to take a well crafted model and use texture maps to bring it to life.

Week 6
Final Project and Presentation
This last week is set aside for you to spend more time polishing you model and going back to fix any issues that might have popped up during production. Often you will get to the end of a project and realize there were things you should have approached differently. Taking the feedback you received from the previous week's project, resubmit a final, portfolio ready version of your work. Our goal is to finish the course with the best possible looking final result.

Go to Class
MOOC List is learner-supported. When you buy through links on our site, we may earn an affiliate commission.

Related Courses

Shooters and Game Engines in Level Design (edX) EdX
LaSalle College,LaSalleX

Shooters and Game Engines in Level Design (edX)

Shooter games have been and continue to be the dominant genre in video games. Learn about this important genre in game design. Do you want to learn more about game genres and subgenres? This course continues your exploration of level design by introducing you to an important genre: the shooter. The shooter genre is huge in the game world, containing a wide variety of subgenres with their own gameplay needs.

Self Paced
Self-Paced
Game Design and Development: A Bit-by-Bit History of Video Game Music (FutureLearn) FutureLearn
Abertay University

Game Design and Development: A Bit-by-Bit History of Video Game Music (FutureLearn)

Chart the evolution of the classic 8-bit sound and discover the role of musicians in game design and development. Chart the history of video game music, bit by bit. From early arcade games to modern open-world adventures, video game soundtracks have made an indelible mark on our culture. On this course, you’ll get an introduction to video game music and the platforms that define it (including Atari and NES), focusing on the evolution of the classic 8-bit sound.

Jul 26th 2021
2 Weeks
Online Games: Literature, New Media, and Narrative (Coursera) Coursera
Vanderbilt University

Online Games: Literature, New Media, and Narrative (Coursera)

Intended for both newcomers who are curious about video games and experienced gamers who want to reflect on their passion, this course will explore what happens to stories, paintings, and films when they become the basis of massively multiplayer online games. The Lord of the Rings trilogy—the novels, films, and video game—are our central example of how “remediation” transforms familiar stories as they move across media.

Oct 12th 2026
5-12 Weeks
Introduction to Game Development (Coursera) Coursera
Michigan State University

Introduction to Game Development (Coursera)

If you love games and want to learn how to make them, then this course will start you down that path. Making games is a creative and technical art form. In this course you will familiarize yourself with the tools and practices of game development. You will get started developing your own videogames using the industry standard game development tools, including the Unity3D game engine and C#. At the end of the course you will have completed three hands-on projects and will be able to leverage an array of game development techniques to create your own basic games. This course is for individuals interested in becoming a game designer, game artist, or game programmer.

Not Available
Course Not Available
How To Start Your Career In Games Development (FutureLearn) FutureLearn
BGI

How To Start Your Career In Games Development (FutureLearn)

Learn how to start a career in video games development by hearing from video games development recruiters and recruits. Kickstart your career in video games development. Follow the journeys of four people who recently got their first job in video games. You’ll learn what game development roles involve, and learn more about the skills you need, hearing from industry experts about what they hope to see in a candidate’s application.

Apr 27th 2020
4 Weeks
How to create Amazing 3D Hair & Fur in Maya (Skillshare) Skillshare
Skillshare

How to create Amazing 3D Hair & Fur in Maya (Skillshare)

Creating stylised and believable hair in 3D has been traditionally technically and artistically challenging. However since Maya 2018 there is a more artist friendly set of tools to make hair. The XGen Interactive Grooming Tools, make creating and styling hair really simple by using a series of interactive grooming tools that you can use in the Maya viewport.

Self Paced
Self-Paced
Modeling, Texturing and Lighting a Pineapple in Maya (Skillshare) Skillshare
Skillshare

Modeling, Texturing and Lighting a Pineapple in Maya (Skillshare)

Have you ever model a 3d Pineapple. If yes, Was your model looking unrealistic? If yes, then watch this class. Modeling, Texturing & Lighting a Pineapple in Maya, this class has lot of information which will help you model complex shapes in Maya. If you are a beginner Maya student then you should watch this class till end to learn valuable Technics in Maya, which you can use in your daily life or in professional life.

Self Paced
Self-Paced
Low Poly Art For Video Games (Coursera) Coursera
Michigan State University

Low Poly Art For Video Games (Coursera)

This course is aimed to give you the tools and knowledge you need to start creating simple 3D art for video games made in the Unity game engine. Through the aesthetic of pixel art we will explore artistic principals like shape language, color theory, and composition as well as show you a step by step workflow for creating assets that you can use to make your own games.

Sep 21st 2026
5-12 Weeks
Videojuegos: ¿de qué hablamos? (Coursera) Coursera
Universitat Autònoma de Barcelona

Videojuegos: ¿de qué hablamos? (Coursera)

Probablemente, todos hemos jugado a algún videojuego, pero ¿qué hay detrás de él? Podemos decir que - con independencia del videojuego - hay un árduo trabajo multidisciplinar que incluye desde aspectos de diseño hasta la programación como tal del videojuego. Este curso pretende ser un curso introductorio que muestre qué aspectos hay que considerar en el videojuego, y que permita con posterioridad abordar individualmente los temas que se consideran nucleares: diseño, arte, motor del videojuego y 'game play'.

Sep 21st 2026
5-12 Weeks
Story and Narrative Development for Video Games (Coursera) Coursera
California Institute of the Arts

Story and Narrative Development for Video Games (Coursera)

In this course, you will examine how storytelling acts as a vital mechanism for driving video gameplay forward. Looking at several historical and contemporary games, you will be asked to evaluate and interpret different story styles with the goal of identifying themes and procedures for your own game ideas. We'll examine traditional narrative story processes, such as three-act structure, and how they fit into game story flows and the strategic elements of gameplay. Ultimately, you will learn how to define character, setting, and structure to create a compelling game concept.

Sep 14th 2026
4 Weeks