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These are the key take aways
- Modeling complex shapes using pattern modeling Technic
- Using duplicate special to create pattern
- Using Instance duplicate
- Using Bend deformer
- Using Soft selection
- Quick way to Unwrap UVs
- Quick lighting and Rendering using Arnold
1. Model, texture and light a Pineapple in Maya.
2. Post the render Image in the project tab.
3. Use the reference image