Andrew Gray

Andrew Gray helped develop the courses in the Video Game Writing Certificate and also provides learner course support. He founded UBC Creative Writing's online MFA Program and currently works to coordinate educational technology support and new educational programs within Creative Writing, including non-credit courses like this.
He has an MFA in Creative Writing from UBC. His stories and poetry have appeared in numerous literary and speculative fiction magazines. His collection of short fiction, Small Accidents , was shortlisted for the Ethel Wilson award in BC and an IPPY independent publisher’s award in the US. His science fiction novella The Ghost Line (co-written with J.S. Herbison) was released by Tor in 2017.

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Writing Video Game Scenes and Dialogue (edX)

Learn the fundamentals of writing cinematics, cutscenes, and in-game dialogue. Increasingly, game designers are realizing that cutscenes, cinematics and character interactions through dialogue are not just breaks from gameplay, or ways of providing exposition. They are integral to the player’s experience of a game. Talking is action. Dialogue is [...]
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Worldbuilding for Video Games (edX)

Learn the fundamentals of building video game worlds, from a writer’s perspective. A game’s setting is second in importance only to the game’s player character - and some say it’s more important. Game designers must create a compelling new world that players will want to explore and inhabit for [...]
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Writing Video Game Characters (edX)

Learn how to make effective, memorable video game characters, from protagonists and antagonists to NPCs. You might spend two hours with a character in a movie, but you can spend hundreds of hours interacting with the player character, antagonists and all the non-player characters (NPCs) in a video game. [...]
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Video Game Writing Essentials (edX)

Learn the essentials of writing for video games, from how games are developed and what game writers do, to the ways game stories differ from other kinds of stories. Writing for video games is truly a new frontier, a place where writers and game designers are still learning, innovating [...]
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