User Experience & Interaction Design for AR/VR/MR/XR (Coursera)

User Experience & Interaction Design for AR/VR/MR/XR (Coursera)

This second course in the XR for Everybody specialization looks at how to design new user experiences for XR technologies. The course provides learners with a design thinking mindset and equips them with a fundamental toolbox for creating XR applications using rapid prototyping. It starts with a broad overview of the complete XR design process, discussing different paths to becoming an XR creator, what is generally involved in making XR experiences, and how to best get started.

Class Deals by MOOC List - Click here and see Coursera's Active Discounts, Deals, and Promo Codes.

The course then emphasizes design thinking, critiques, and ethics while introducing guidelines and user-centered techniques like design jams. The second half of the course introduces a variety of methods and tools for prototyping both physically and digitally including on the XR devices themselves through immersive authoring.
The course has an honors track that guides learners through creating their own storyboard, physical prototype, and digital prototype of an XR experience. You will work on exercises that allow you to practice your design skills and also build XR technologies into your workflow by working with specific templates and new digital tools that allow you to preview physical prototypes on AR/VR devices.
Course 2 of 3 in the Extended Reality for Everybody Specialization

What You Will Learn

  • Critique new and existing XR experiences from an ethical standpoint.
  • Create storyboards and physical prototypes of new XR experiences.
  • Create XR prototypes with digital and immersive authoring tools.
  • Infer technical requirements for implementing your XR prototypes.

Syllabus

WEEK 1
XR Design Process
This module will provide you with an introduction to XR design and development. When I say design, I usually mean user experience design or interaction design. Some designers have quite specific definitions of each of those terms, but I think of them broadly as forms of design focused on the creation of new user interfaces. While I think of many parts of this course as providing the theory and background to XR design, I will focus on the practical aspects of XR creation. I will start by making an analogy to filmmaking to establish key requirements, before going on to talk about the main steps part of a larger process and how to get started with doing XR. As we are just getting started, this first module does not have an honors track component associated with it. The honors track will start in the second module.

WEEK 2
Design Thinking, Ethics, and Guidelines for XR
The second module will introduce you to design thinking and how common methods and techniques can be adapted for XR. This will help us build the right mindset for designing novel and compelling XR experiences. We will talk about building empathy with your users, ethical and responsible design, and best practices and design guidelines. I will also cover how to conduct and formulate design critiques in an effort to learn from existing interfaces. Finally, we will look at design jams as a way of solving design challenges collaboratively. Our first exercise in the honors track associated with this course will be a design critique of a VR or AR expedition as part of Google’s Expeditions XR app. You will be asked to develop one new idea that you will then take forward as you start prototyping your design concept next week.

WEEK 3
Storyboarding & Physical Prototyping for XR Experiences
We are moving from the conceptual to the practical, from thinking to doing. The next two parts of this course are dedicated to prototyping. In this first part on physical prototyping, I will emphasize paper a lot and also talk a lot about sketching. In my mind, brainstorming translates to sketching alternate ideas. Rather than creating, for example, a mind map, I sketch to ideate. This is a practice that I will emphasize. We’ll start flat on paper but will quickly become more physical using specific paper templates and dioramas. We’ll also see how to create mostly physical prototypes, but how to enhance them with AR techniques, to move closer to our envisioned final XR experience. In the honors track, you will have two major exercises. You will first create an XR storyboard based on the XR app you have previously critiqued. The design critique and storyboarding will help you develop a new idea of improving the existing XR interface. You will then prototype your design concept using physical materials including paper, cardboard, Play-Doh, and transparency. I hope you will appreciate the freedom and flexibility that physical prototyping gives you, allowing you to create a new XR experience without many of the constraints of digital tools.

WEEK 4
Digital Prototyping & Evaluation of XR Experiences
The last module of this course will cover digital prototyping and user experience evaluation techniques for XR. While it is recommended to start prototyping on paper, it is crucial to experience a design concept for XR with XR technologies. I will introduce you to digital prototyping techniques as a way of increasing the fidelity of your prototype designs. You will learn about digital prototyping tools that support creating initial VR or AR experiences without the need for programming. Some tools support immersive authoring, which enables prototyping of XR experiences directly inside VR or AR. We will also learn about usability evaluation techniques and how to design and conduct a user study. Our final lecture will be on creating your XR portfolio as a way of effectively communicating and showcasing your design work. In the honors track, we will finalize our XR project with a digital prototype and submit our work for peer review. The peer review will not only provide important feedback on your work but also allow you to review and critique your peers’ work in a constructive way. I consider formulating good feedback and acting on critical feedback two vital skills for any designer but especially for those working in a space as rapidly evolving as XR.

Go to Class
MOOC List is learner-supported. When you buy through links on our site, we may earn an affiliate commission.

Related Courses

Input and Interaction (Coursera) Coursera
University of California, San Diego

Input and Interaction (Coursera)

In this course, you will learn relevant fundamentals of human motor performance, perception, and cognition that inform effective interaction design. You will use these models of how people work to design more effective input and interaction techniques. You’ll apply these to both traditional graphic and gestural interfaces.

Sep 21st 2026
3 Weeks
Introduction to UX Design MasterTrack Certificate Program (Coursera) Coursera
University of Minnesota

Introduction to UX Design MasterTrack Certificate Program (Coursera)

User experience is a highly in-demand field which requires a holistic understanding of the design process. This course is a "sample" of the UX Design MasterTrack certificate program. You will have the opportunities to explore core topics in UX including Ethics and Research, User Research, User Testing, and Visual Literacy as four modules.

Sep 28th 2026
5-12 Weeks
Innovative Finance: Hacking finance to change the world (Coursera) Coursera
University of Cape Town

Innovative Finance: Hacking finance to change the world (Coursera)

To address global poverty - do we really not have enough resources or do we not have the right tools to allocate our resources? The tools of finance, when applied correctly, can be an enabler of social and environmental outcomes. This course is designed to give you the ability to build innovative financing strategies that work towards outcomes such as financial inclusion, access to energy and access to education.

Sep 28th 2026
5-12 Weeks
Gestão de produtos digitais: Princípios básicos modernos (Coursera) Coursera
University of Virginia

Gestão de produtos digitais: Princípios básicos modernos (Coursera)

Há pouco tempo, o trabalho do gerente de produto era avaliar dados de mercado, criar requisitos e gerenciar a transferência para vendas/marketing. Talvez você conversaria com um cliente em algum lugar e ele diria quais recursos ele quer. Mas as empresas que gerenciam produtos dessa maneira estão morrendo.

Sep 28th 2026
4 Weeks
Innovation Through Design: Think, Make, Break, Repeat (Coursera) Coursera
The University of Sydney

Innovation Through Design: Think, Make, Break, Repeat (Coursera)

The evolution of design has seen it become a discipline no longer limited to the concerns of a singular, specific domain and develop to become a pathway for solving complex, nonlinear problems. Design is becoming a capability-enhancing skill, equipping people with the ability to deal with uncertainty, complexity and failure. In this course, we demonstrate how you can use design as a way of thinking to provide strategic and innovative advantage within your profession.

Sep 21st 2026
5-12 Weeks
Web Design: Strategy and Information Architecture (Coursera) Coursera
California Institute of the Arts

Web Design: Strategy and Information Architecture (Coursera)

This course is focused on the early user experience (UX) challenges of research, planning, setting goals, understanding the user, structuring content, and developing interactive sequences. While the concepts covered will translate to many kinds of interactive media (apps, digital kiosks, games), our primary focus will be on designing contemporary, responsive websites. In this course you will complete the first half of a large scale project—developing a comprehensive plan for a complex website—by defining the strategy and scope of the site, as well as developing its information architecture and overall structure.

Sep 21st 2026
4 Weeks
Vozes da Mudança Social (Coursera) Coursera
Laureate Education

Vozes da Mudança Social (Coursera)

Em tempos de instabilidade política, desequilíbrio ambiental e desigualdade social, jovens agentes de mudanças sociais estão liderando o caminho para solucionar os desafios da atualidade. O que você está fazendo para gerar mudanças positivas e sustentáveis? O programa Vozes da Mudança Social é um curso on-line, gratuito e de curta duração, elaborado e ministrado por oito jovens empreendedores.

Sep 28th 2026
5-12 Weeks
Innovation Management: Winning in the Age of Disruption (Coursera) Coursera
University of Leeds

Innovation Management: Winning in the Age of Disruption (Coursera)

Not all organisations innovate, and those that do often find it difficult to initiate, develop, and deliver innovation consistently. Innovation management is crucial in leading valuable change and profits for companies of all sizes. This course will give you the skills for successful strategic innovation by exploring how the world’s most successful businesses use systematic processes to harness its power. You will learn about disruptive innovation and how businesses need to have an innovation strategy in place to stay ahead of the competition.

Sep 28th 2026
2 Weeks
Design Thinking for Data Professionals (Coursera) Coursera
Fractal Analytics

Design Thinking for Data Professionals (Coursera)

This course provides a comprehensive understanding of Human-Centered Design (HCD) principles and practices. Participants will analyze cognitive and emotional factors influencing decision-making, apply HCD principles in product development, and develop skills in effective user research. They will learn to generate ideas using brainstorming techniques and create prototypes for user testing. By the end, participants will demonstrate proficiency in creating user-centric products validated through testing.

Sep 28th 2026
5-12 Weeks
Innovating with the Business Model Canvas (Coursera) Coursera
University of Virginia

Innovating with the Business Model Canvas (Coursera)

Have you ever gotten really excited about reading or writing a business plan? You might have started out excited, but I’m going to bet you didn’t stay that way. Let’s be honest- business plans are boring and mostly ignored. In this course, you’ll learn key tools from the worlds of design thinking and Lean Startup to approach the Canvas with thoughtfulness, focus, and above all a test-driven approach to business model innovation.

Sep 28th 2026
2 Weeks
Design Principles: an Introduction (Coursera) Coursera
University of California, San Diego

Design Principles: an Introduction (Coursera)

What makes an interface intuitive? How can I tell whether one design works better than another? This course will teach you fundamental principles of design and how to effectively evaluate your work with users. You'll learn fundamental principles of visual design so that you can effectively organize and present information with your interfaces. You'll learn principles of perception and cognition that inform effective interaction design. And you'll learn how to perform and analyze controlled experiments online. In many cases, we'll use Web design as the anchoring domain.

Sep 21st 2026
3 Weeks