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Human-Computer Interaction IV: Evaluation, Agile Methods & Beyond (edX)

Complete your understand of the design life cycle by learning to take interface ideas, prototype them quickly, and evaluate them with real users. Finally, tie principles and methods together and learn the next steps you could take in HCI. This course takes you through the last nine lessons of [...]

Human-Computer Interaction III: Ethics, Needfinding & Prototyping (edX)

Build on your knowledge of HCI’s core principles by learning to design interfaces in the real world. Begin with the ethics of human subjects research, then learn critical methods for requirements gathering and brainstorming design alternatives. In this course, you’ll begin by learning the design life cycle. This [...]

Human-Computer Interaction II: Cognition, Context & Culture (edX)

Get into the user’s mind and understand the role of mental models and representations, then investigate how to design interfaces that integrate with and influence the world around us. This course takes you through lessons 9 through 13 of CS6750: Human-Computer Interaction as taught in the Georgia Tech Online [...]

Human-Computer Interaction I: Fundamentals & Design Principles (edX)

Learn the principles of Human-Computer Interaction to create intuitive, usable interfaces, with established design principles like feedback cycles, direct manipulation, affordances, signifiers, and more. This course takes you through the first eight lessons of CS6750: Human-Computer Interaction as taught in the Georgia Tech Online Master of Science in Computer [...]

Human-Centered Design: an Introduction (Coursera)

In this course, you will learn how to design technologies that bring people joy, rather than frustration. You'll learn several techniques for rapidly prototyping and evaluating multiple interface alternatives -- and why rapid prototyping and comparative evaluation are essential to excellent interaction design. You'll learn how to conduct fieldwork [...]

Human-Computer Interaction (Udacity)

This course is an introductory course on human-computer interaction, covering the principles, techniques, and open areas of development in HCI. The class covers three broad categories of topics within human-computer interaction: (a) the principles and characteristics of the interaction between humans and computers; (b) the techniques for designing and [...]