History of Games: 1990 to the late 2000s (edX)

History of Games: 1990 to the late 2000s (edX)
Course Auditing
Categories
Effort
Certification
Languages
Misc

MOOC List is learner-supported. When you buy through links on our site, we may earn an affiliate commission.

History of Games: 1990 to the late 2000s (edX)
Discover the technological breakthroughs, gadgets and consoles that revolutionized the gaming industry. It’s now time to continue your captivating journey through the history of gaming. In this second course, you will learn about the technological advancements of the early 1990s and the development of the fourth- and fifth-generation video game consoles—some of which survived even after their successor generation entered the market.

MOOC List is learner-supported. When you buy through links on our site, we may earn an affiliate commission.

You will also explore the proliferation of corporate video game mascots during this era. Finally, your journey will end with the sixth- and seventh-generation gaming consoles. You will discover the consoles and games that made these generations great, and the improvements made to the user experience through high-definition technology, motion controls and digital storefronts.

Topics covered include:

- Mascot wars

- A new dimension

- A changing of the guard

- The dawn of high definition

This course is part of the History of Games XSeries.


What you'll learn

- How rapid advancements in technology influenced the next generation of consoles and changed the history of gaming

- How design features and game consoles developed in the fourth, fifth, sixth and seventh generations

- How the legal issues that plagued the video game industry during this period shaped the future of video games


Syllabus


Module 1: Mascot wars

1990-1993 in video games

The fourth generation and mascot wars

Peripheral wars and the dawn of the fifth generation


Module 2: A new dimension

Tech trends

The fifth-generation PC and arcade games

Legal issues


Module 3: A changing of the guard

Tech trends in the new millennium

The sixth generation

PC and arcade games

Lawsuits


Module 4: The dawn of high definition

Tech trends

The seventh generation

Other technologies

Legal issues



MOOC List is learner-supported. When you buy through links on our site, we may earn an affiliate commission.

Course Auditing
145.00 EUR

MOOC List is learner-supported. When you buy through links on our site, we may earn an affiliate commission.