Emerging technologies are quickly gaining momentum in the field of virtual K-12 instruction. In this course, we will explore how the latest trends in the use of technology affect student learning and engagement.
What innovative learning spaces and tools are available to instructors? How can instructors best utilize free and open resources to more deeply engage students in their learning? What impact can the use of emerging technologies have on student retention and performance? We will discuss the possibilities and challenges of using technology in fully online environments, although many of the ideas can be applied to blended and traditional environments as well. Learners will compare and contrast tools for use in K-12 virtual instruction, as well as examine best practices for implementing and managing these tools.
This series of courses provides best practices for online instruction, student engagement and virtual community building; effective uses of asynchronous and synchronous technologies, social media and other emerging technologies; and data analysis techniques and student performance measurements to individualize instruction in an online or blended environment. The courses in this Specialization may be taken in any order. Each course can be taken independently. The Specialization concludes with a final project that will give you the opportunity to integrate and apply the skills you have gained throughout the courses.
This course introduces you to the design and implementation of Android applications for mobile devices. You will build upon concepts from the prior course, including handling notifications, using multimedia and graphics and incorporating touch and gestures into your apps.
Learn how to implement evidence-based teaching strategies in your university classroom as well as effective methods for assessing teaching and learning. This course is designed to provide future STEM faculty, graduate students and post-doctoral fellows with an introduction to effective teaching strategies and the research that supports them.
In this course you will learn how to use theories and methods to make predictions of the potential impact of new technology – in general, as well as for a specific application. This will prepare you for the changes that we are facing in society, and also help you take advantage of transformations which are driven by technology.
Careers in Media Technology explores how leading audio, music, and video technology companies, such as Sonos, Adobe, Smule, Dolby, iZotope, Universal Audio, and Avid, bring products from idea to market.
The course, lecture, and examples build on each other to teach the fundamentals of programming in general (logic, loops, functions, objects, classes) and also deals with advanced topics including multi-threading, events and signals. Throughout the course, students create meaningful and rewarding expressive digital “instruments” that make sound and music in direct response to program logic. The ChucK language provides precise high-level control over time, audio computation, and user interface elements (track pad, joysticks, etc.).
In this class you will learn the basic principles and tools used to process images and videos, and how to apply them in solving practical problems of commercial and scientific interests. Digital images and videos are everywhere these days – in thousands of scientific (e.g., astronomical, bio-medical), consumer, industrial, and artistic applications. Moreover they come in a wide range of the electromagnetic spectrum - from visible light and infrared to gamma rays and beyond.
For three decades and longer we have heard educators and technologists making a case for the transformative power of technology in learning. However, despite the rhetoric, in many ways and at most institutional sites, education is still relatively untouched by technology. Even when technologies are introduced, the changes sometimes seem insignificant and the results seem disappointing. If the print textbook is replaced by an e-book, do the social relations of knowledge and learning necessarily change at all or for the better? If the pen-and-paper test is mechanized, does this change the nature of our assessment systems? Technology, in other words, need not necessarily bring significant change. Technology might not even represent a step forward in education.
Basic concepts and algorithms for locomotion, perception, and intelligent navigation. Robots are rapidly evolving from factory workhorses, which are physically bound to their work-cells, to increasingly complex machines capable of performing challenging tasks in our daily environment. The objective of this course is to provide the basic concepts and algorithms required to develop mobile robots that act autonomously in complex environments.
Delve into the lives of children and discuss the potential benefits and limitations of technology in their lives. Are you a technology optimist or a technology pessimist? The amount of technology available to children today is greater than in any previous generation, and it is more specifically designed to capture their imaginations. There is heated debate as to how the digital influx is shaping children’s development and experience.