Game Design

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Character Design for Video Games (Coursera)

In this course you will explore concepts and approaches involved in creating successful character designs that can be applied to video games. Following a first week delving into some foundational concepts for successful character design, each of the remaining three weeks are structured as a "master class" where you [...]

Gamification (Coursera)

Gamification is the application of game elements and digital game design techniques to non-game problems, such as business and social impact challenges. This course will teach you the mechanisms of gamification, why it has such tremendous potential, and how to use it effectively.

Desarrollo de Videojuegos 3D en Unity: Una Introducción (Coursera)

Apr 8th 2024
Desarrollo de Videojuegos 3D en Unity: Una Introducción (Coursera)
Course Auditing
Categories
Effort
Languages
Este curso te permite crear un prototipo de juego 3D, explorando los conceptos necesarios y las herramientas para desarrollo de videojuegos en 3D disponibles en Unity y en la Web. Explorarás y harás uso de herramientas para crear una escena 3D en Unity, podrás agregar personajes y animaciones 3D [...]

Diseño de Videojuegos: Una introducción (Coursera)

¡Bienvenidos a Diseño de videojuegos: una introducción! El diseño de videojuegos es el arte de aplicar conceptos de diseño para crear la interacción entre jugadores. Es un ejercicio mental que requiere varios conocimientos en diferentes campos y la habilidad de comunicar qué es lo que se quiere lograr. Este [...]

Types of Games in Level Design (edX)

Self Paced
Types of Games in Level Design (edX)
Course Auditing
Categories
Effort
Languages
Explore the many types of video games and their level design considerations. There are many categories of video games, often classified by their characteristics or goals—not by the type of gameplay they contain. Are you curious to learn about the growing variety of genres and subgenres? Want to discover [...]

Shooters and Game Engines in Level Design (edX)

Self Paced
Shooters and Game Engines in Level Design (edX)
Course Auditing
Categories
Effort
Languages
Shooter games have been and continue to be the dominant genre in video games. Learn about this important genre in game design. Do you want to learn more about game genres and subgenres? This course continues your exploration of level design by introducing you to an important genre: the [...]

The Basics of Level Design (edX)

Self Paced
The Basics of Level Design (edX)
Course Auditing
Categories
Effort
Languages
Discover how to create captivating video games with not just your visuals and gameplay, but level design as well. This course introduces you to the fundamentals of game level design—a crucial aspect of video game design that centers around the creation of playable spaces. As a level designer, you [...]

History of Game Design: Prehistory to the late 1980s (edX)

Self Paced
History of Game Design: Prehistory to the late 1980s (edX)
Course Auditing
Categories
Effort
Languages
Discover how board and arcade games evolved into ground-breaking video game consoles. Want to take a fascinating journey through the history of gaming? Then this course is for you. Our journey begins with an exploration of how ancient board games evolved into modern board games and arcade games. Then [...]

Introduction to Game Design: Game Systems and Balance (edX)

Self Paced
Introduction to Game Design: Game Systems and Balance (edX)
Course Auditing
Categories
Effort
Languages
Learn the deep mechanics of good system design that is both fun and rewarding for the gamer. Game designers create the ideas and worlds of games—they design the environment, characters, game mechanics, goals and user experience. Successful game designers do this by applying the fundamentals of game system design [...]

History of Game Design: 2010 to present (edX)

Self Paced
History of Game Design: 2010 to present (edX)
Course Auditing
Categories
Effort
Languages
Learn about the modern age of gaming, the move towards mobile and the future of gaming. We will now turn our attention to the consoles of the eighth and ninth generations and learn about advances in computer gaming and related gaming technologies, including a decline in physical game media [...]