Scott Klemmer

 

 


 

Scott is an Associate Professor of Cognitive Science and Computer Science & Engineering at UC San Diego, and a Visiting Associate Professor of Computer Science at Stanford University. Before joining UCSD, he was an Associate Professor of Computer Science at Stanford University, where he co-directed the Human-Computer Interaction Group and held the Bredt Faculty Scholar development chair. Organizations around the world use his lab's open-source design tools and curricula; several books and popular press articles have covered his research and teaching. He helped introduce peer assessment to open online education, and taught the first peer-assessed online course. He has been awarded the Katayanagi Emerging Leadership Prize, Sloan Fellowship, NSF CAREER award, and Microsoft Research New Faculty Fellowship. He has authored and co-authored more than 40 peer-reviewed articles; eight were awarded best paper or honorable mention at the premier HCI conferences (CHI/UIST/CSCW). His former graduate students are leading professors, researchers, founders, social entrepreneurs, and engineers. He has a dual BA in Art-Semiotics and Computer Science from Brown University, Graphic Design work at RISD, and an MS and PhD in Computer Science from UC Berkeley. He serves on the editorial board of TOCHI and HCI, co-chaired the UIST 2011 program, co-chaired the CHI 2010 systems area, and has served on advisory boards for academic programs, research labs, and startups passionate about interaction design.

More info: http://hci.stanford.edu/srk/




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Dec 12th 2016

What makes for a great user experience? How can you consistently design experiences that work well, are easy to use and people want to use? This course will teach you the core process of experience design and how to effectively evaluate your work with the people for whom you are designing.

Average: 6 (1 vote)
Dec 12th 2016

You will never know whether you have an effective user experience until you have tested it with users. In this course, you’ll learn how to design experiments, how to run experiments, and how to analyze data from these experiments in order to evaluate and validate user experiences. You will work through real-world examples of experiments from the fields of IxD and HCI, understanding issues in experiment design and analysis. You will analyze multiple data sets using recipes given to you in the R statistical programming language -- no prior programming experience is assumed or required.

Average: 1 (1 vote)
Dec 11th 2016

A blank canvas is full of possibility. If you have an idea for a user experience, how do you turn it into a beautiful and effective user interface? This covers covers principles of visual design so that you can effectively organize and present information with your interfaces. You'll learn concrete strategies to create user interfaces, including key lessons in typography, information architecture, layout, color, and more. You’ll learn particular issues that arise in new device contexts, such as mobile and responsive interfaces.

Average: 6.3 (46 votes)
Nov 28th 2016

In this course, you will learn relevant fundamentals of human motor performance, perception, and cognition that inform effective interaction design. You will use these models of how people work to design more effective input and interaction techniques. You’ll apply these to both traditional graphic and gestural interfaces.

Average: 10 (1 vote)
Nov 28th 2016

People are social creatures and the modern Internet reflects that. Technology has made collaboration at a distance possible in new ways that present their own set of challenges. This course will introduce you to the major challenges and opportunities for creating online communities. What does the future hold? Learn how social computing can create collaboration experiences that go beyond what’s possible face to face.

Average: 5.7 (3 votes)
Nov 28th 2016

In this course, you will learn how to design technologies that bring people joy, rather than frustration. You'll learn several techniques for rapidly prototyping and evaluating multiple interface alternatives -- and why rapid prototyping and comparative evaluation are essential to excellent interaction design. You'll learn how to conduct fieldwork with people to help you get design ideas. How to make paper prototypes and low-fidelity mock-ups that are interactive -- and how to use these designs to get feedback from other stakeholders like your teammates, clients, and users. Armed with these design-thinking strategies, you’ll be able to do more creative human-centered design in any domain.

Average: 7 (2 votes)
Nov 28th 2016

What makes an interface intuitive? How can I tell whether one design works better than another? This course will teach you fundamental principles of design and how to effectively evaluate your work with users. You'll learn fundamental principles of visual design so that you can effectively organize and present information with your interfaces. You'll learn principles of perception and cognition that inform effective interaction design. And you'll learn how to perform and analyze controlled experiments online. In many cases, we'll use Web design as the anchoring domain.

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