Parenting and More GameMaker Language Code (Coursera)

Parenting and More GameMaker Language Code (Coursera)

This course is the fourth course in the specialization about learning how to develop video games using GameMaker on Windows or Mac. Why use GameMaker instead of using C# and Unity or C++ and Unreal*? Learning to develop games with GameMaker is much easier than learning to program in C# or C++ AND learning Unity or Unreal. If you just want to continue learning how to develop games in a more "gentle" way, this is a great starting point.

Class Deals by MOOC List - Click here and see Coursera's Active Discounts, Deals, and Promo Codes.

This course assumes you have the prerequisite knowledge from the previous three courses in the specialization. You should make sure you have that knowledge, either by taking those previous courses or from personal experience, before tackling this course. Throughout this course you'll continue building your foundational GameMaker knowledge by exploring more GameMaker and game development topics.
This course gives you even more tools to help you build great games with GameMaker!
Module 1: Learn about the power of and how to implement parenting in GameMaker
Module 2: Explore the selection control structure in more depth
Module 3: Learn how to implement the iteration control structure in various ways
Module 4: Learn about arrays and explore the optional bonus material

  • I do have Coursera Specializations called C# Programming for Unity Game Development and C++ Programming for Unreal Game Development for those more advanced topics.

This course is part of the Game Development with GameMaker Specialization.

Syllabus

Parenting: In this module, you'll learn about parenting, which is called inheritance in most object-oriented programming languages.
Selection in Code
Iteration in Code
Arrays and Bonus Material

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