MOOC List is learner-supported. When you buy through links on our site, we may earn an affiliate commission.
MOOC List is learner-supported. When you buy through links on our site, we may earn an affiliate commission.
This course assumes you have the prerequisite knowledge from the previous two courses in the specialization. You should make sure you have that knowledge, either by taking those previous courses or from personal experience, before tackling this course. The required prerequisite knowledge is listed in the "Who this class is for" section below. Throughout this course you'll build on your foundational C# and Unity knowledge by developing more robust games with better object-oriented designs using file input and output, inheritance and polymorphism, and event handling.
This course gives you even more tools to help you build great games with C# and Unity!
Module 1: Start using files to implement your Unity games
Module 2: Learn how inheritance and polymorphism help us write less code for our games
Module 3: Implement event handling to make better object-oriented designs and add menus to your Unity games
Module 4: Explore the complete implementation of a small Unity game
Module 5: Complete final peer review
Course 3 of 5 in the C# Programming for Unity Game Development Specialization
Syllabus
WEEK 1
Exceptions and File IO
WEEK 2
Inheritance and Polymorphism
WEEK 3
Event Handling and Menus
WEEK 4
Feed the Teddies
MOOC List is learner-supported. When you buy through links on our site, we may earn an affiliate commission.
MOOC List is learner-supported. When you buy through links on our site, we may earn an affiliate commission.