C Programming

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Pointers, Arrays, and Recursion (Coursera)

The third course in the specialization Introduction to Programming in C introduces the programming constructs pointers, arrays, and recursion. Pointers provide control and flexibility when programming in C by giving you a way to refer to the location of other data. Arrays provide a way to bundle data by [...]
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Real-Time Embedded Systems Concepts and Practices (Coursera)

This course can also be taken for academic credit as ECEA 5315, part of CU Boulder’s Master of Science in Electrical Engineering degree. Course Description: In this course, students will design and build a microprocessor-based embedded system application using a real-time operating system or RT POSIX extensions with Embedded [...]
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Competitive Programmer's Core Skills (Coursera)

During the course, you’ll learn everything needed to participate in real competitions — that’s the main goal. Along the way you’ll also gain useful skills for which competitive programmers are so highly valued by employers: ability to write efficient, reliable, and compact code, manage your time well when it’s [...]
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Simulation, Algorithm Analysis, and Pointers (Coursera)

This course is the fourth and final course in the specialization exploring both computational thinking and beginning C programming. Rather than trying to define computational thinking, we’ll just say it’s a problem-solving process that includes lots of different components. Most people have a better understanding of what beginning C [...]
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Average: 1 ( 3 votes )

Data Structures and Design Patterns for Game Developers (Coursera)

This course is the fourth course in the specialization about learning how to develop video games using the C# programming language and the Unity game engine on Windows or Mac. Why use C# and Unity instead of some other language and game engine? Well, C# is a really good [...]
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Average: 10 ( 3 votes )

Intermediate Object-Oriented Programming for Unity Games (Coursera)

This course is the third course in the specialization about learning how to develop video games using the C# programming language and the Unity game engine on Windows or Mac. Why use C# and Unity instead of some other language and game engine? Well, C# is a really good [...]
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Average: 4 ( 3 votes )

More C# Programming and Unity (Coursera)

This course is the second course in the specialization about learning how to develop video games using the C# programming language and the Unity game engine on Windows or Mac. Why use C# and Unity instead of some other language and game engine? Well, C# is a really good [...]
10
Average: 10 ( 3 votes )

Introduction to C# Programming and Unity (Coursera)

This course is all about starting to learn how to develop video games using the C# programming language and the Unity game engine on Windows or Mac. Why use C# and Unity instead of some other language and game engine? Well, C# is a really good language for learning [...]
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Average: 10 ( 3 votes )

C for Everyone: Structured Programming (Coursera)

In the new world we live in, coding is a universally valuable skill, whether you're a scientist, artist, or a humanist. Algorithms are everywhere, and we all have to understand how they work. The C language is particularly well suited as an introduction to coding: It's a tried-and-true language, [...]
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Writing, Running, and Fixing Code in C (Coursera)

Building on the course Programming Fundamentals, this course will teach you how to write code by first planning what your program should do—an important approach for novice and professional programmers. You will learn how to compile and run your program, and then how to test and debug it. This [...]
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Average: 10 ( 3 votes )