Tim "Dr. T" Chamillard

Associate Professor of Computer Science
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Intermediate Object-Oriented Programming for Unreal Games (Coursera)

This course is the fourth and final course in the Specialization about learning how to develop video games using the C++ programming language and the Unreal game engine on Windows or Mac. This course assumes you have the prerequisite knowledge from the previous three courses in the specialization. You [...]

C++ Class Development (Coursera)

This course is the third course in the specialization about learning how to develop video games using the C++ programming language and the Unreal game engine on Windows or Mac. This course assumes you have the prerequisite knowledge from the previous two courses in the specialization. You should make [...]

More C++ Programming and Unreal (Coursera)

This course is the second course in the specialization about learning how to develop video games using the C++ programming language and the Unreal game engine on Windows or Mac. This course assumes you have the prerequisite knowledge from the previous course in the specialization. You should make sure [...]

Introduction to C++ Programming and Unreal (Coursera)

This course is all about starting to learn how to develop video games using the C++ programming language and the Unreal Engine on Windows or Mac. This course assumes you have previous programming experience in some other language. Although we'll start at the very beginning for C++, hardly anybody [...]

Abstraction, Problem Decomposition, and Functions (Coursera)

This course is the third course in the specialization exploring both computational thinking and beginning C programming. Rather than trying to define computational thinking, we’ll just say it’s a problem-solving process that includes lots of different components. Most people have a better understanding of what beginning C programming [...]

Data Analysis and Representation, Selection and Iteration (Coursera)

This course is the second course in the specialization exploring both computational thinking and beginning C programming. Rather than trying to define computational thinking, we’ll just say it’s a problem-solving process that includes lots of different components. Most people have a better understanding of what beginning C programming [...]

Algorithms, Data Collection, and Starting to Code (Coursera)

This course starts you on your journey learning about computational thinking and beginning C programming. If you’d like to explore how we can interact with the world in a rigorous, computational way, and would also like to start learning to program, this is the course for you!

Parenting and More GameMaker Language Code (Coursera)

This course is the fourth course in the specialization about learning how to develop video games using GameMaker on Windows or Mac. Why use GameMaker instead of using C# and Unity or C++ and Unreal*? Learning to develop games with GameMaker is much easier than learning to program in [...]

Planning, HUDs, and Spawners in GameMaker (Coursera)

This course is the third course in the specialization about learning how to develop video games using GameMaker on Windows or Mac. Why use GameMaker instead of using C# and Unity or C++ and Unreal*? Learning to develop games with GameMaker is much easier than learning to program in [...]

Getting Started with GameMaker (Coursera)

This course is all about starting to learn how to develop video games using GameMaker on Windows or Mac. Why use GameMaker instead of using C# and Unity or C++ and Unreal*? Learning to develop games with GameMaker is much easier than learning to program in C# or C++ [...]