MOOC List is learner-supported. When you buy through links on our site, we may earn an affiliate commission.
MOOC List is learner-supported. When you buy through links on our site, we may earn an affiliate commission.
This course assumes you have the prerequisite knowledge from the previous courses in the specialization. You should make sure you have that knowledge, either by taking those previous courses or from personal experience, before tackling this course. Throughout this course you'll continue building your foundational C# and Unity knowledge by exploring more C# and Unity topics.
The material in this and the previous two courses is essentially our first programming course for Game Design and Development majors at UCCS.
“Unity” is a trademark or registered trademark of Unity Technologies or its affiliates in the U.S. and elsewhere.
This course is an independent work and is not sponsored by, authorized by, or affiliated with Unity Technologies or its affiliates
Syllabus
WEEK 1
Abstraction and Console App Classes
In this module, you'll learn about abstraction, which is all about deciding what details matter (and what details don't) as we develop a solution to a particular problem. You'll also learn how to design and implement a console app class.
WEEK 2
A Closer Look at Methods
In this module, we'll look more closely at how methods work, including how parameters work and how we return a value from a method.
WEEK 3
Unity Classes
In this module, you'll learn how to design and implement a class for use in a Unity game.
WEEK 4
Strings and Unity Audio
In this module, you'll learn about strings and how we can use them in both console apps and Unity games. You'll also learn how to add sound effects to your Unity games.
MOOC List is learner-supported. When you buy through links on our site, we may earn an affiliate commission.
MOOC List is learner-supported. When you buy through links on our site, we may earn an affiliate commission.