AR games using Vuforia SDK (Coursera)

Offered by Meta,
AR games using Vuforia SDK (Coursera)

Are you ready for more fun with Unity? In this course, you will be introduced to the Vuforia SDK that works with Unity. You will also learn more about plane tracking in AR and develop a fun AR bowling game.

Class Deals by MOOC List - Click here and see Coursera's Active Discounts, Deals, and Promo Codes.

By the end of this course, you will be able to:

  • Configure Unity editors.
  • Describe Vuforia and what it does.
  • Identify optimization best practices.
  • Define a game's architecture.
  • Set up and implement plane detection in an AR game built in Unity.
  • Define UI principles.
  • Integrate 3D objects to embed in an AR game.
  • Use visual scripting to develop an AR game.
  • Write scripts in C# to create mechanics that govern the game's dynamics.

To be successful in this course, experience with object oriented programming and basic web development is needed. (JavaScript is a plus but not required.) We recommend completing the previous courses in the program so you can build on the knowledge and skills from those courses here.
Course 6 of 7 in the Meta AR Developer Professional Certificate.

Syllabus

WEEK 1
Introduction to Vuforia and plane detection in Unity
In this module, you will discover more about plane detection in an AR app and practice creating a game that uses plane detection.

WEEK 2
Use plane detection to build a portal to an AR world
In this module, you will continue developing your magical portal into an AR world. You will practice spawning a new portal from a detected plane, optimizing the scene for an improved learner experience, and limit the visibility to the portal world.

WEEK 3
Create an AR game using Vuforia
In this module, you'll apply many of the Vuforia and C# concepts you've learned to create an AR bowling game that uses plane detection. You'll begin by setting up the project and adding the main components.

WEEK 4
Finish and deploy your AR game built with Vuforia
In this module, you will continue working on your AR Bowling game by adding game state features, UI, behaviors, scene loaders and sound and visual effects. You will also test, debug and deploy the game and then share it with your peers for review and feedback.

Go to Class
MOOC List is learner-supported. When you buy through links on our site, we may earn an affiliate commission.

Related Courses

C# Class Development (Coursera) Coursera
University of Colorado System

C# Class Development (Coursera)

This course is the third course in the specialization about learning how to develop video games using the C# programming language and the Unity game engine on Windows or Mac. Why use C# and Unity instead of some other language and game engine? Well, C# is a really good language for learning how to program and then programming professionally. Also, the Unity game engine is very popular with indie game developers; Unity games were downloaded 16,000,000,000 times in 2016! Finally, C# is one of the programming languages you can use in the Unity environment.

Jul 6th 2026
4 Weeks
Game Design and Development 1: 2D Shooter (Coursera) Coursera
Michigan State University

Game Design and Development 1: 2D Shooter (Coursera)

If you love games and want to learn how to make them, then this course will start you down that path. Making games is a creative and technical art form. In this course you will familiarize yourself with the tools and practices of game development and well as the process. You will get started developing video games using industry standard game development tools, including the Unity 2020 game engine. At the end of the course you will have completed two hands-on projects, including an Intro to Unity project and a 2D Shooter game, and will be able to leverage an array of game development techniques to create your own basic games.

Sep 28th 2026
4 Weeks
World Design for Video Games (Coursera) Coursera
California Institute of the Arts

World Design for Video Games (Coursera)

Start creating your world. A game world is not just a backdrop for your game—be it minimal or detailed, contained or part of a much bigger universe, it provides the context for your player. Ultimately, a game world should feel alive and wholly unique to any player who will experience it. In this course, we will explore game worlds in existing games and study the art and influences that inform their themes and styles. We will also investigate key components of environment and level design as well as strategies designers use to define gameplay or advance it. We’ll also look at navigation and the elements that make your world as real (or unreal) as you want it to be.

Sep 21st 2026
4 Weeks
Developing AR/VR/MR/XR Apps with WebXR, Unity & Unreal (Coursera) Coursera
University of Michigan

Developing AR/VR/MR/XR Apps with WebXR, Unity & Unreal (Coursera)

This third course in the XR for Everybody specialization is geared toward the technical development of XR experiences. The course provides learners with a more technical mental model of XR technologies and the tools to approach XR development with confidence. It walks through the stages of development for both VR and AR projects, introducing the main XR development platforms as well as the key methods and tools. This third course also helps learners infer advanced XR requirements from physical/digital prototypes and teaches them how to differentiate major technical concerns, estimate development costs, and plan research necessary to advance XR.

Sep 28th 2026
4 Weeks
Planning, HUDs, and Spawners in GameMaker (Coursera) Coursera
University of Colorado System

Planning, HUDs, and Spawners in GameMaker (Coursera)

This course is the third course in the specialization about learning how to develop video games using GameMaker on Windows or Mac. Why use GameMaker instead of using C# and Unity or C++ and Unreal*? Learning to develop games with GameMaker is much easier than learning to program in C# or C++ AND learning Unity or Unreal. If you just want to continue learning how to develop games in a more "gentle" way, this is a great starting point.

Sep 28th 2026
4 Weeks
Game Theory (Coursera) Coursera
Stanford University,The University of British Columbia

Game Theory (Coursera)

Popularized by movies such as "A Beautiful Mind," game theory is the mathematical modeling of strategic interaction among rational (and irrational) agents. Beyond what we call `games' in common language, such as chess, poker, soccer, etc., it includes the modeling of conflict among nations, political campaigns, competition among firms, and trading behavior in markets such as the NYSE.

Sep 28th 2026
5-12 Weeks
Making Your First Virtual Reality Game (Coursera) Coursera
University of London,Goldsmiths, University of London

Making Your First Virtual Reality Game (Coursera)

Virtual Reality is one of the most exciting experiences that technology can give us. The immersion and presence you can have in VR is quite unlike any other medium. Like many others, you are excited about the possibilities of this new medium and want to get started developing your own VR experiences. This course will take you through all of the steps you need to create a VR game or other project.

Sep 28th 2026
5-12 Weeks
Introduction to C# Programming and Unity (Coursera) Coursera
University of Colorado System

Introduction to C# Programming and Unity (Coursera)

This course is all about starting to learn how to develop video games using the C# programming language and the Unity game engine on Windows or Mac. Why use C# and Unity instead of some other language and game engine? Well, C# is a really good language for learning how to program and then programming professionally. Also, the Unity game engine is very popular with indie game developers; Unity games were downloaded 16,000,000,000 times in 2016! Finally, C# is one of the programming languages you can use in the Unity environment.

Sep 28th 2026
4 Weeks
Moving, Shooting, and Debugging in GameMaker (Coursera) Coursera
University of Colorado System

Moving, Shooting, and Debugging in GameMaker (Coursera)

This course is the second course in the specialization about learning how to develop video games using GameMaker on Windows or Mac. Why use GameMaker instead of using C# and Unity or C++ and Unreal*? Learning to develop games with GameMaker is much easier than learning to program in C# or C++ AND learning Unity or Unreal. If you just want to continue learning how to develop games in a more "gentle" way, this is a great starting point.

Sep 28th 2026
4 Weeks
Intermediate Object-Oriented Programming for Unreal Games (Coursera) Coursera
University of Colorado System

Intermediate Object-Oriented Programming for Unreal Games (Coursera)

This course is the fourth and final course in the Specialization about learning how to develop video games using the C++ programming language and the Unreal game engine on Windows or Mac. This course assumes you have the prerequisite knowledge from the previous three courses in the specialization. You should make sure you have that knowledge, either by taking those previous courses or from personal experience, before tackling this course.

Sep 21st 2026
4 Weeks