Moving, Shooting, and Debugging in GameMaker (Coursera)

Moving, Shooting, and Debugging in GameMaker (Coursera)

This course is the second course in the specialization about learning how to develop video games using GameMaker on Windows or Mac. Why use GameMaker instead of using C# and Unity or C++ and Unreal*? Learning to develop games with GameMaker is much easier than learning to program in C# or C++ AND learning Unity or Unreal. If you just want to continue learning how to develop games in a more "gentle" way, this is a great starting point.

Class Deals by MOOC List - Click here and see Coursera's Active Discounts, Deals, and Promo Codes.

This course assumes you have the prerequisite knowledge from the previous course in the specialization. You should make sure you have that knowledge, either by taking that previous course or from personal experience, before tackling this course. Throughout this course you'll continue building your foundational GameMaker knowledge by exploring more GameMaker and game development topics.
Module 1: Learn how to implement player and movement and learn about collision masks
Module 2: Learn how to shoot projectiles and control firing rate
Module 3: Learn how to debug both Visual games and Code games
Module 4: Learn how to add health to your games

  • I do have Coursera Specializations called C# Programming for Unity Game Development and C++ Programming for Unreal Game Development for those more advanced topics.

This course is part of the Game Development with GameMaker Specialization.

Syllabus

Player Movement
In this module, you'll learn how to move the player's avatar. You'll also learn how to clamp the avatar so it stays in the screen, and you'll learn about collision masks and bounding boxes.

Shooting
In this module, you'll learn how to add shooting to your games, including support for controlled firing rate and spam firing.

Debugging
In this module, you'll learn about the debugging process and you'll learn how to debug GML Visual and GML Code games.

Getting Healthy
In this module, you'll learn how to add health to your games, and you'll also learn how to make one object move toward (chase) another object.

Go to Class
MOOC List is learner-supported. When you buy through links on our site, we may earn an affiliate commission.

Related Courses

Python Programming Fundamentals (Coursera) Coursera
Duke University

Python Programming Fundamentals (Coursera)

This introductory course is designed for beginners and individuals with limited programming experience who want to embark on their software development or data science journey using Python. Throughout the course, learners will gain a solid understanding of algorithmic thinking, Python syntax, code testing, debugging techniques, and modular code development--essential skills for a successful career in software engineering, development, or data science.

Nov 16th 2026
4 Weeks
Writing, Running, and Fixing Code in C (Coursera) Coursera
Duke University

Writing, Running, and Fixing Code in C (Coursera)

Building on the course Programming Fundamentals, this course will teach you how to write code by first planning what your program should do—an important approach for novice and professional programmers. You will learn how to compile and run your program, and then how to test and debug it. This course builds on the Seven Steps you have already learned and provides a framework for systematically testing for problems and fixing them, so you can find and fix problems efficiently.

Nov 16th 2026
4 Weeks
Gameplay en videojuegos (Coursera) Coursera
Universitat Autònoma de Barcelona

Gameplay en videojuegos (Coursera)

¿Cómo se estructura y funciona un programa de videojuego? Es lo que comúnmente se conoce como 'gameplay', y que constituirá nuestro núcleo de estudio en este curso. Su análisis detallado nos permitirá comprender su importancia, y qué funcionalidades debe tener. Analizaremos también la interface gráfica del usuario (GUI), que finalmente condiciona el hecho de que el jugador pueda interaccionar correctamente con el videojuego. Para definir y comprender mejor los conceptos se usan ejemplos y referentes de videojuegos de la industria.

Nov 16th 2026
4 Weeks
World Design for Video Games (Coursera) Coursera
California Institute of the Arts

World Design for Video Games (Coursera)

Start creating your world. A game world is not just a backdrop for your game—be it minimal or detailed, contained or part of a much bigger universe, it provides the context for your player. Ultimately, a game world should feel alive and wholly unique to any player who will experience it. In this course, we will explore game worlds in existing games and study the art and influences that inform their themes and styles. We will also investigate key components of environment and level design as well as strategies designers use to define gameplay or advance it. We’ll also look at navigation and the elements that make your world as real (or unreal) as you want it to be.

Nov 16th 2026
4 Weeks
Serious Gaming (Coursera) Coursera
Erasmus University Rotterdam

Serious Gaming (Coursera)

Have you ever wondered how playing games can help us to train people, deal with societal challenges or raise awareness of contemporary social issues? In this MOOC you will learn the ins and outs of games that are designed with exactly those purposes in mind: serious games. We will define serious games and discuss the different types that have been developed. We will explain why people like to play them and what impact they may have.

Nov 23rd 2026
5-12 Weeks
Advanced React (Coursera) Coursera
Meta

Advanced React (Coursera)

Learn how to use more advanced React concepts and features, optimize and debug your React applications, and become proficient in using React Bootstrap and JSX. You’ll examine different types of React components, learn various characteristics and when to use them. You’ll start working with hooks, effects and other functional components. You’ll find out how routing is used in React to customize the users' experience, you’ll create a web application that consumes API data, and you'll get familiar with the most commonly used React framework integrations, tools, and debugging approaches.

Nov 16th 2026
4 Weeks
Architecting Smart IoT Devices (Coursera) Coursera
EIT Digital

Architecting Smart IoT Devices (Coursera)

This course will teach you how to develop an embedded systems device. In order to reduce the time to market, many pre-made hardware and software components are available today. You'll discover all the available hardware and software components, such as processor families, operating systems, boards and networks. You'll also learn how to actually use and integrate these components.

Nov 16th 2026
5-12 Weeks
Desarrollo de Videojuegos 3D en Unity: Una Introducción (Coursera) Coursera
Universidad de los Andes

Desarrollo de Videojuegos 3D en Unity: Una Introducción (Coursera)

Este curso te permite crear un prototipo de juego 3D, explorando los conceptos necesarios y las herramientas para desarrollo de videojuegos en 3D disponibles en Unity y en la Web. Explorarás y harás uso de herramientas para crear una escena 3D en Unity, podrás agregar personajes y animaciones 3D e integrarlas en los escenarios que crees, podrás definir comportamiento e interacción entre elementos del videojuego, y publicar en la Web los resultados de lo que diseñes. Vas a utilizar como base los conceptos aprendidos en el curso introductorio de desarrollo, ahora aplicados a juegos 3D.

Nov 16th 2026
5-12 Weeks
Developing Android Apps with App Inventor (Coursera) Coursera
The Hong Kong University of Science and Technology - HKUST

Developing Android Apps with App Inventor (Coursera)

The course will give students hands-on experience in developing interesting Android applications. No previous experience in programming is needed, and the course is suitable for students with any level of computing experience. MIT App Inventor will be used in the course. It is a blocks-based programming tool that allows everyone, even novices, to start programming and build fully functional apps for Android devices. Students are encouraged to use their own Android devices for hands-on testing and exploitation.

Nov 16th 2026
5-12 Weeks
Online Games: Literature, New Media, and Narrative (Coursera) Coursera
Vanderbilt University

Online Games: Literature, New Media, and Narrative (Coursera)

Intended for both newcomers who are curious about video games and experienced gamers who want to reflect on their passion, this course will explore what happens to stories, paintings, and films when they become the basis of massively multiplayer online games. The Lord of the Rings trilogy—the novels, films, and video game—are our central example of how “remediation” transforms familiar stories as they move across media.

Nov 30th 2026
5-12 Weeks