Arduino y algunas aplicaciones (Coursera)

Arduino y algunas aplicaciones (Coursera)

Arduino es una iniciativa empleada para simplificar el uso de los microcontroladores, que surgió en 2005 como resultado de un proyecto de estudiantes en el Instituto IVREA. Nació con el objetivo de disminuir el costo de los microcontroladores, que entonces los estudiantes empleaban para sus proyectos y que resultaban demasiado costosos.

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Actualmente tiene diferentes usos, como la aplicación de desarrolladores de diseños artísticos e interactivos; de igual forma, muchas personas utilizan Arduino para incursionar en aplicaciones tecnológicas, como la automatización y la robótica.
Su aplicación, aunque pudiera parecer limitada a áreas de la ciencia muy especializadas, es en realidad común, al encontrarla en un cajero automático, un calentador de agua, la pluma de un estacionamiento o las puertas de una plaza o supermercado, y es que este tipo de herramientas, que facilitan nuestra vida diaria, están basadas en un pequeño microcontrolador, cuya tarea está dictada por un programa.
Programar es algo que hacemos día con día al planear nuestras actividades, pero si nos detenemos a organizar aquello que hacemos de manera inconsciente, obtendremos una serie ordenada de pasos que nos llevarán a un objetivo; si tenemos esto claro seremos capaces de planear actividades más complejas.
En este curso utilizaremos Arduino UNO para realizar dos prototipos que muestran el funcionamiento de dispositivos, como un chaleco para ciclista y un pastillero. No es requisito tener conocimientos de programación; sin embargo, conforme avances en el estudio de este curso probablemente necesites reforzar e investigar sobre algunos de los aspectos que aquí se expliquen.
A través de las actividades y material didáctico de este curso aprenderás a aplicar la tarjeta Arduino y podrás adquirir y reforzar nociones básicas de programación, utilizando una herramienta de fácil acceso, que te permitirá además elaborar posteriores proyectos de tu interés.

Syllabus

WEEK 1
¿Cómo trabajaremos en este curso?
Antes de iniciar el estudio de este curso revisa la forma en que está estructurado.
Arduino, ¿qué es y para qué sirve?
En este módulo conoceremos sobre el desarrollo de los microcontroladores a través de la historia y realizaremos la instalación del programa o IDE de la tarjeta Arduino UNO.

WEEK 2
Prototipo de chaleco para ciclistas
En este módulo identificaremos las zonas del entorno de desarrollo integrado (IDE), para posteriormente empezar a realizar códigos de programación, empleando las entradas y salidas digitales de la tarjeta Arduino; con ello podremos desarrollar un prototipo de señalización para ciclista.

WEEK 3
Fabricación de un pastillero inteligente
En este módulo aprenderemos a controlar un motor de CD, un buzzer, un interruptor de lámina y una pantalla de cristal líquido (LCD), que junto con bibliotecas e interrupciones de programación nos permitirán desarrollar un prototipo de pastillero inteligente.

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