Human-Centered Design: Building and Testing Prototypes (openHPI)

Human-Centered Design: Building and Testing Prototypes (openHPI)

Learn to build simple but effective prototypes, prepare testing scenarios and gain valuable feedback from potential users. This course introduces you to the basics of prototyping, planning and running real testing scenarios.

This course introduces you to helpful skills for making an idea tangible and testing it with potential users. We take a task-based approach to build these skills. You will learn to take an idea to the next level and build a simple prototype, plan a testing scenario and collect feedback. This MOOC builds on the 2018 “From Synthesis to Creative Ideas” course, but you can also take it as a stand-alone MOOC. The assignments are designed for individual work.

Learning Objectives

  • build simple prototypes for user testing
  • plan and conduct user testings
  • cluster and analyze tester feedback
  • evaluate tester feedback
  • evaluate the quality of your peers' work and provide constructive feedback

Course Structure

WELCOME AND INTRODUCTION / Week 1
During the welcome week, you have the chance to introduce yourself and to discover the learning environment with a warm-up game.

PROTOTYPING / Week 2
In this week, we focus on prototypes: why and how do we build them? You will learn about going from an idea to a prototype, different types of prototypes, and prototyping techniques.

TESTING/ Week 3
In this week, we focus on the skill of conducting user tests with prototypes. You will learn to prepare a testing scenario, to structure tester feedback, and to filter aspects for iteration.

WRAP UP / Week 4 (and beyond)
During the wrap-up week, we provide a summary of the course content. We will discuss assignment results, showcase assignment examples, and describe the next steps in a design thinking project.

Go to Class
MOOC List is learner-supported. When you buy through links on our site, we may earn an affiliate commission.

Related Courses

From prototyping to validating business models (Coursera) Coursera
The Open University

From prototyping to validating business models (Coursera)

On this course, you’ll discover what sustainable business value means in the context of prototyping and validating business models. You will appraise your value proposition to stakeholders and its likely impact across people, planet, profit, and progress. You’ll develop a comprehensive snapshot of your business model value from three levels of analysis: environmental, social and business, and learn how to effectively pitch your sustainable business concepts.

Oct 26th 2026
4 Weeks
Design Thinking: Prototyping and User Testing (edX) EdX
Rochester Institute of Technology,RITx

Design Thinking: Prototyping and User Testing (edX)

Learn the importance of prototyping and user testing solutions before going to market and how to assess and evaluate solutions post-launch. Creating prototypes puts a proposed solution into action. In this course, you will learn the value of prototypes and user testing as critical components of the design thinking process.

Self Paced
Self-Paced
Ergonomics in Design (edX) EdX
The Hong Kong University of Science and Technology - HKUST,HKUSTx

Ergonomics in Design (edX)

The course is designed to provide a basic understanding of ergonomics in design through the introduction of human anatomy, anthropometry, and modeling techniques with the aim of improving safety, productivity, comfort and health of people. Ergonomics is the application of scientific information about people in order to design products and systems so that they are safe, productive, comfortable and healthy for people to use.

Self Paced
Self-Paced
Game Design and Development 5: Capstone Project (Coursera) Coursera
Michigan State University

Game Design and Development 5: Capstone Project (Coursera)

In the game design and development capstone course, you will create an original game from initial concept up to the first playable version! Along the way, you will have the opportunity to put your game ideas in front of your peers. The capstone experience gives you the opportunity to push your skills further and demonstrate your newfound skills as a game developer. The capstone also contains guest talks from game industry professionals at Riot Games, Blizzard Entertainment, Insomniac Games, Gearbox Entertainment, Iron Galaxy, Deep Silver Volition, Goodgame Studios, Stardock, GREE, Heart Shaped Games, and more.

Oct 26th 2026
4 Weeks
UX Design: From Concept to Prototype (Coursera) Coursera
University of Michigan

UX Design: From Concept to Prototype (Coursera)

Great design doesn’t come out of nowhere; it is born, nurtured, and grown--all through a systematic, learnable process. In this UX course, you will explore the process of taking a basic concept, grounded in user needs, and developing it into a design that will address those needs. In the course, you will gain hands-on experience with techniques such as sketching, scenario development, storyboarding, and wireframing that will help you transform your understanding of what your users need into a compelling user experience.

Oct 26th 2026
5-12 Weeks
User Experience & Interaction Design for AR/VR/MR/XR (Coursera) Coursera
University of Michigan

User Experience & Interaction Design for AR/VR/MR/XR (Coursera)

This second course in the XR for Everybody specialization looks at how to design new user experiences for XR technologies. The course provides learners with a design thinking mindset and equips them with a fundamental toolbox for creating XR applications using rapid prototyping. It starts with a broad overview of the complete XR design process, discussing different paths to becoming an XR creator, what is generally involved in making XR experiences, and how to best get started.

Oct 26th 2026
4 Weeks
Design-Led Strategy: Design thinking for business strategy and entrepreneurship (Coursera) Coursera
The University of Sydney

Design-Led Strategy: Design thinking for business strategy and entrepreneurship (Coursera)

This course is for entrepreneurial managers who are looking for tools and techniques to introduce exciting, innovative products or services to market quickly and informed by high-quality customer insights. It is applicable to a range of organizations from small-medium sized enterprises through to corporates, and across a range of industrial segments.

Oct 26th 2026
5-12 Weeks
Create High-Fidelity Designs and Prototypes in Figma (Coursera) Coursera
Google

Create High-Fidelity Designs and Prototypes in Figma (Coursera)

Create High-Fidelity Designs and Prototypes in Figma is the fifth course in a certificate program that will equip you with the skills you need to apply to entry-level jobs in user experience (UX) design. In this course, you will follow step-by-step tutorials to learn how to create high-fidelity designs, called mockups, in Figma, a popular design tool. Then, you’ll turn those designs into an interactive prototype that works like a finished product. You’ll conduct research to collect feedback about your designs and make improvements. Finally, you’ll learn how to share your designs with development teams and highlight your work in your professional UX portfolio.

Oct 19th 2026
5-12 Weeks
Conduct UX Research and Test Early Concepts (Coursera) Coursera
Google

Conduct UX Research and Test Early Concepts (Coursera)

Conduct UX Research and Test Early Concepts is the fourth course in a certificate program that will equip you with the skills you need to apply to entry-level jobs in user experience (UX) design. In this course, you will learn how to plan and conduct a usability study to gather feedback about designs. Then, you will modify your low-fidelity designs based on insights from your research. Current UX designers and researchers at Google will serve as your instructors, and you will complete hands-on activities that simulate real-world UX design scenarios. Learners who complete the seven courses in this certificate program should be equipped to apply for entry-level jobs as UX designers.

Oct 19th 2026
4 Weeks
Software Engineering: Implementation and Testing (Coursera) Coursera
The Hong Kong University of Science and Technology - HKUST

Software Engineering: Implementation and Testing (Coursera)

Software Development Life Cycle (SDLC) is the process of developing software through planning, requirement analysis, design, implementation, testing, and maintenance. This course focuses on the implementation and testing phases of SDLC, and you will examine different software development processes for large software systems development, and understand the strengths (pros) and weaknesses (cons) of different software development processes.

Oct 26th 2026
5-12 Weeks