Brian Winn

I am an Associate Professor in the Department of Media and Information, Director of the Games for Entertainment and Learning (GEL) Lab, and a Principal Investigator in the Communication Technology Lab at Michigan State University.
I design, create, and research interactive media design, including game design, digital game-based learning and interactive health communication. My expertise is in designing engaging serious games that balancing learning, pedagogical, and gameplay objectives. My award-winning interactive media work has been presented, exhibited, and experienced around the world.
I am also an accomplished teacher who became an Apple Distinguished Educator in 2001 and a Lilly Teaching Fellow in 2005. I am a co-founder and co-director of the undergraduate game design and development specialization and the serious game design masters of arts program at Michigan State University.
I serve as faculty advisor of the MSU SpartaSoft game developers student group and a coordinate of the Michigan Chapter of the International Game Developers Association.
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Game Design and Development 5: Capstone Project (Coursera)

In the game design and development capstone course, you will create an original game from initial concept up to the first playable version! Along the way, you will have the opportunity to put your game ideas in front of your peers. The capstone experience gives you the opportunity to [...]
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Game Design and Development 4: 3D Platformer (Coursera)

If you love games and want to learn how to make them, then this course is your fourth step down that path. In this course you will learn the fundamentals of game design, including an understanding of game idea generation, design documentation, the business side of games, and social [...]
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Game Design and Development 2: 2D Platformer (Coursera)

If you love games and want to learn how to make them, then this course is your second step down that path. In this course you will learn the fundamentals of game design, including an understanding of the game world, storytelling, gameplay, user experience, and game technology. You will [...]
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Game Design and Development 1: 2D Shooter (Coursera)

If you love games and want to learn how to make them, then this course will start you down that path. Making games is a creative and technical art form. In this course you will familiarize yourself with the tools and practices of game development and well as the [...]
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Game Design and Development 3: 3D Shooter (Coursera)

If you love games and want to learn how to make them, then this course is your third step down that path. In this course you will learn the fundamentals of game design, including an understanding of level design, game balancing, prototyping, and playtesting, as well as game asset [...]
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Introduction to Game Development (Coursera)

If you love games and want to learn how to make them, then this course will start you down that path. Making games is a creative and technical art form. In this course you will familiarize yourself with the tools and practices of game development. You will get started [...]
9
Average: 9 ( 3 votes )

Game Development for Modern Platforms (Coursera)

Apr 19th 2021
Game Development for Modern Platforms (Coursera)
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The device or "platform" that a game is developed for and played on has a massive impact on the game development process. In this hands-on course you will explore how to develop a game for a variety of modern platforms, including Web, Windows, Mac OS X, iOS, and Android. [...]
5
Average: 5 ( 3 votes )