Introducción a la programación en Python I: Aprendiendo a programar con Python (Coursera)

Introducción a la programación en Python I: Aprendiendo a programar con Python (Coursera)

Decía Steve Jobs que “todo el mundo debería aprender a programar un ordenador porque esto te ayuda a pensar”. Hoy en día la programación es una herramienta fundamental para el desarrollo de la tecnología moderna. Este curso te introduce en el mundo de la programación en el lenguaje Python.

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De una forma práctica, aprenderás de forma gradual desde el tratamiento básico de variables hasta la programación de algoritmos para construir tus propios juegos. Además, te familiarizarás con los conceptos fundamentales para el desarrollo de algoritmos y su programación.
Al finalizar el curso, serás capaz de desarrollar tus propios programas en Python y de seguir explorando para construir nuevos programas y cada vez más complejos. Este curso es el primer paso para convertirte en un/a profesional con habilidades básicas de programación y abrirte la puerta al futuro.

Syllabus

WEEK 1
Introducción: La programación y los sistemas computacionales
Tras realizar este módulo entenderás cómo los lenguajes de programación permiten comunicarnos con el computador. Además, conocerás cuál es el origen y las características del lenguaje de programación Python. Al finalizar tendrás el entorno de programación (IDE) para Python, PyCharm, instalado en tu computador lo que te permitirá escribir y ejecutar tus primeras líneas de código con Python.

WEEK 2
Instrucciones básicas del lenguaje Python
Tras realizar este módulo utilizarás los tipos de datos básicos del lenguaje Python. Además, serás capaz de utilizarlos para construir expresiones que te permitan calcular datos nuevos y guardarlos en variables. También usarás instrucciones para interactuar con el usuario. Al finalizar, habrás programado los elementos básicos de tu red social que te permitirán publicar tus primeros mensajes.

WEEK 3
Control de flujo
Al finalizar este módulo podrás crear programas más sofisticados. Sabrás utilizar instrucciones condicionales que te ayudarán a controlar el flujo de tu programa. Además, sabrás cómo utilizar instrucciones iterativas para crear programas que repitan conjuntos de instrucciones. Al terminar, tu red social identificará quiénes son tus amigos y te permitirá enviarles mensajes.

WEEK 4
Funciones
Al terminar este módulo sabrás desarrollar programas utilizando funciones y creando las tuyas propias. Tus programas serán más claros y concisos y tu código más reutilizable. Tras realizar los ejercicios que se te proponen, tu red social incluirá una función que determinará si la persona es tu amigo y debe recibir los mensajes o no.

WEEK 5
Strings y Archivos
Al finalizar este módulo podrás crear programas que manipulen texto. Además generarás programas que carguen datos de un archivo y guarden los resultados en un nuevo archivo. Estos programas te permitirán utilizar datos de distintas fuentes. Al terminar los ejercicios del módulo, tu red social ya podrá enviar mensajes personalizados a tu grupo de amigos.

WEEK 6
Listas
Tras realizar este módulo podrás crear programas más complejos utilizado el concepto de listas para organizar tus datos. Aprenderás a manipular listas y extraer información a partir de los datos almacenados en ellas.Al terminar, ya tendrás una red social en la que podrás organizar listas de amigos y enviarles mensajes.

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