Oct 24th 2016

Internet of Things: Multimedia Technologies (Coursera)

Content is an eminent example of the features that contributed to the success of wireless Internet. Mobile platforms such as the Snapdragon™ processor have special hardware and software capabilities to make acquisition, processing and rendering of multimedia content efficient and cost-effective.

In this course, you will learn the principles of video and audio codecs used for media content in iTunes, Google Play, YouTube, Netflix, etc. You will learn the file formats and codec settings for optimizing quality and media bandwidth and apply them in developing a basic media player application.

Learning Goals:

After completing this course, you will be able to:

1. Explain the tradeoffs between media quality and bandwidth for content delivery.

2. Extract and display metadata from media files.

3. Implement and demonstrate a simple media player application using DragonBoard™ 410c.


Week 1: Introduction Terminology/Cheat Sheet (Beginner)

Week 2: Codecs

Week 3: Computer Vision and our Application

Internet of Things: Multimedia Technologies is course 5 of 6 in the Internet of Things Specialisation.

This Specialization covers the development of Internet of Things (IoT) products and services—including devices for sensing, actuation, processing, and communication—to help you develop skills and experiences you can employ in designing novel systems. The Specialization has theory and lab sections. In the lab sections you will learn hands-on IoT concepts such as sensing, actuation and communication. In the final Capstone Project, developed in partnership with Qualcomm, you’ll apply the skills you learned on a project of your choice using the DragonBoard 410c platform.