Game Design and Development with Unity 2020 Specialization
Break into the video game industry with theoretical, technical, and practical knowledge from one of the world’s best programs.
In this completely revised 2021 version of the Specialization, learners build the skills necessary to design and development games. The Specialization focuses on both the theory and practice of game making. From a technical standpoint, learners create four game projects in the latest Unity 2020 game engine, include a 2D Shooter, 2D Platformer, First-Person Shooter, and 3D Platformer. In the Capstone Project, learners create a completely original game of their own design from initial concept up to the first playable prototype. The Specialization comes from the Michigan State University game program which is ranked as one of the top programs in North America.
WHAT YOU WILL LEARN
- The ability to design and develop 2D games.
- The ability to design and develop 3D games.
- The game design and development process.
In the game design and development capstone course, you will create an original game from initial concept up to the first playable version! Along the way, you will have the opportunity to put your game ideas in front of your peers. The capstone experience gives you the opportunity to [...]
If you love games and want to learn how to make them, then this course is your fourth step down that path. In this course you will learn the fundamentals of game design, including an understanding of game idea generation, design documentation, the business side of games, and social [...]
If you love games and want to learn how to make them, then this course will start you down that path. Making games is a creative and technical art form. In this course you will familiarize yourself with the tools and practices of game development and well as the [...]
If you love games and want to learn how to make them, then this course is your third step down that path. In this course you will learn the fundamentals of game design, including an understanding of level design, game balancing, prototyping, and playtesting, as well as game asset [...]