Whitney Kilgore

 

 


 

Ms. Kilgore has 10 years of experience in educational technology leadership. She has been an adjunct faculty member, and has made numerous presentations around the country on topics such as: Building Retention into Online Programs, Transition to Hybrid/Online Learning, 7 Things You Should Know About Web 2.0 Tools, and Engaging Millennials with Mobile Technology. She is a member of the Sloan Consortium, EDUCAUSE, and is a Quality Matters certified peer reviewer. Ms. Kilgore received a post-graduate certificate in Educational Technology Leadership from George Washington University, and holds a M.S. in Curriculum and Instruction from Texas A & M Corpus Christi. She is currently pursuing her Ph.D. in Educational Computing at the University of North Texas.


More info: http://www.linkedin.com/in/whitneykilgore




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Nov 14th 2016

Humanizing Online Instruction: Building a Community of Inquiry is a 4-week Micro-MOOC made available on the Canvas Open Network. This course is designed to prepare online instructors who teach college and university courses to be able to increase instructor, social, and cognitive presence in their online courses. Each of the weekly modules contains annotated research related to the Community of Inquiry (CoI) framework, grounding the application-based activities in theory.

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May 4th 2015

This course introduces participants to instructional design principles for teaching with mobile technology. Mobile technology is a growing and powerful trend; what opportunities does this trend present to those who design online learning? How can we leverage the affordances of mobile technology in ways that make sense for our teaching methods and student learning?

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Oct 21st 2013

How do you make sure to address not just the content of your teaching in an online course, but also your students? Students want to know their instructor. This challenges online faculty to integrate technologies, such as avatars, video, and social media, to introduce their digital personalities and enhance learners’ experiences.

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Jul 1st 2013

Gamification is the integration of game elements into a non-game setting — such as building online communities, education and outreach, or building educational apps. When used meaningfully, game elements can enhance the learner’s experience in an online course. In this professional development MOOC, you will learn how to utilize common game elements like collecting points or resources, quests, avatars, levels, social graphs to engage online students.

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