Loren Terveen

 

 


 

Loren Terveen is a Professor of Computer Science at the University of Minnesota. Before joining the University of Minnesota, he received his PhD in Computer Sciences from the University of Texas at Austin, and then spent 11 years at AT&T Labs / Bell Labs. Terveen is an expert in the areas of human-computer interaction and social computing. He has published over 100 scientific papers, holds 9 patents, has advised several startup companies, consulted on intellectual property cases, and has held many leadership positions in his profession, including serving as President of ACM’s Special Interest Group on Computer-Human Interaction. Terveen's current areas of research emphasis are: peer production systems and the quantitative analysis of social media data. He has led projects that have: revealed new information about how valuable content is created on Wikipedia, produced and deployed new interface designs to enhance participation in online communities, developed a new location-based messaging system, combined wiki and geographical information systems technologies to create novel interfaces that let people enter and access information about places in their local communities, and created the first fully functional geographical wiki. In all his work, he seeks to use knowledge gained from empirical studies to build novel systems that solve real problems.




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May 1st 2017

In this course you will learn and practice techniques of user research and early UI design exploration. First, you will learn and practice several techniques for user research, including in-person research and survey and log-analysis techniques. Then, you will learn to analyze and deliver user research in forms that support UI design, including personas, use cases, tasks, and scenarios. Finally, you will learn and practice ideation techniques that start from user research and broadly generate potential design ideas.

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May 1st 2017

In this course you will learn how to design and prototype user interfaces to address the users and tasks identified in user research. Through a series of lectures and exercises, you will learn and practice paper- and other low-fidelity prototyping techniques; you will learn and apply principles from graphic design, including design patterns; you will learn to write a design rationale; and you will learn how to design for specific populations and situations, including principles and practices of accessible design.

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Apr 24th 2017

In this course, you will gain an understanding of the critical importance of user interface design. You will also learn industry-standard methods for how to approach the design of a user interface and key theories and frameworks that underlie the design of most interfaces you use today.

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Apr 24th 2017

In this course you will learn and practice several techniques for user interface evaluation. First we start with techniques that can be applied alone or in a design team, including action analysis, walkthroughs, and heuristic evaluation. Then we move on to user testing, including learning from a series of usability tests carried out in a real usability lab, and techniques to carry out your own tests even without a lab.

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