Brent Hecht

 

 


 

Dr. Hecht received a Ph.D. in computer science from Northwestern University, a Master’s degree in geography from UC Santa Barbara, and dual Bachelor’s degrees in computer science and geography from Macalester College. He was a keynote speaker at WikiSym – the premiere conference on wikis and open collaboration – and has received awards for his research at top-tier publication venues in human-computer interaction and geography (e.g. ACM CHI, COSIT). He has collaborated with Google Research, Xerox PARC, and Microsoft Research, and his work has been featured in the Wall Street Journal, MIT Technology Review, New Scientist, AllThingsDigital, ACM TechNews, and various international TV, radio, and Internet outlets.

More info: http://www.brenthecht.com/




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Aug 21st 2017

In this course you will learn and practice techniques of user research and early UI design exploration. First, you will learn and practice several techniques for user research, including in-person research and survey and log-analysis techniques. Then, you will learn to analyze and deliver user research in forms that support UI design, including personas, use cases, tasks, and scenarios. Finally, you will learn and practice ideation techniques that start from user research and broadly generate potential design ideas.

Average: 6 (1 vote)
Aug 21st 2017

In this course you will learn how to design and prototype user interfaces to address the users and tasks identified in user research. Through a series of lectures and exercises, you will learn and practice paper- and other low-fidelity prototyping techniques; you will learn and apply principles from graphic design, including design patterns; you will learn to write a design rationale; and you will learn how to design for specific populations and situations, including principles and practices of accessible design.

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Aug 14th 2017

In this course, you will gain an understanding of the critical importance of user interface design. You will also learn industry-standard methods for how to approach the design of a user interface and key theories and frameworks that underlie the design of most interfaces you use today.

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Aug 14th 2017

In this course you will learn and practice several techniques for user interface evaluation. First we start with techniques that can be applied alone or in a design team, including action analysis, walkthroughs, and heuristic evaluation. Then we move on to user testing, including learning from a series of usability tests carried out in a real usability lab, and techniques to carry out your own tests even without a lab.

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Sep 23rd 2014

This course introduces concepts, algorithms, programming, theory and design of spatial computing technologies such as global positioning systems (GPS), Google Maps, location-based services and geographic information systems. Learn how to collect, analyze, and visualize your own spatial datasets while avoiding common pitfalls and building better location-aware technologies.

Average: 9 (1 vote)