EdX

Embedded Systems - Shape The World: Multi-Threaded Interfacing (edX)

Embedded Systems - Shape The World: Multi-Threaded Interfacing (edX)

Build real-world embedded solutions using a bottom-up approach from simple to complex in this hands-on, lab-based course. Learn how electronic gadgets are designed, developed, and built as embedded systems that shape the world.

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This is part two of a two part sequence. In this class, we will use interrupts to design a range of real-time systems including an audio player, a data acquisition system, a control system, and an interactive game. This is a hands-on, learn-by-doing course that shows you how to build solutions to real-world problems using embedded systems.

These courses use a bottom-up approach to problem solving, building gradually from simple interfacing of switches and LEDs to complex concepts like display drivers, digital to analog conversion, generation of sound, analog to digital conversion, motor control, graphics, interrupts, and communication. We will present both general principles and practical tips for building circuits and programming the microcontroller in the C programming language. You will develop debugging skills using oscilloscopes, logic analyzers, and software instrumentation. Laboratory assignments are first performed in simulation, and then you will build and debug your system on the real microcontroller. At the conclusion of this course you will possess the knowledge to build your own arcade-style game from the ground up.
This is the fourth time we have offered this course. Since the reviews have been overwhelmingly positive we do not plan major changes over the previous offerings of the course. We did however break the large class into two smaller classes. There are eight labs in part 1 and six labs in this class. Students can pick and choose a subset of labs to achieve certification. The three labs that students found most rewarding were the hand-held video game, generating sound using a digital to analog convertor, and creating a smart object using Wifi communication.
To complete this course, you will be required to purchase a Texas Instruments TM4C123 microcontroller kit and a few electronic components. This microcontroller has a state-of-the-art ARM Cortex-M4 processor.

What you'll learn

  • Understanding of embedded systems using modular design and abstraction
  • C programming: considering both function and style
  • Build and test circuits with switches, LEDs, resistors, potentiometers, and liquid crystal displays
  • Synchronizing hardware and software input/output with switches, lights, sound, sensors. motors, and liquid crystal displays
  • Implement an I/O driver and multi-threaded programming using interrupts
  • Debug using oscilloscopes, logic analyzers, and software instrumentation
  • Learn how to read a data sheet
  • Construct a smart object and create a system as part of the Internet of Things

Prerequisites
Computer programming course in any language with exposure to variables, arithmetic, logic, loops, and functions. High school physics course covering current, voltage, resistance, and power. We expect students to have knowledge obtained in part 1 of the course including LED/switch interfacing, I/O port programming, finite state machine, microcontroller debugging, and C programming.

Course Syllabus

The best way to understand what you will learn in this class is to list the labs you will complete and the example projects we will build. You will complete each lab first in simulation and then on the real board. For each module we will design a system and you will build and test a similar system.
Module 1: Welcome and introduction to course and staff
Module 11: UART - The Serial Interface, I/O Synchronization
Lab 11. Write C functions that output decimal and fixed-point numbers to serial port
Module 12: Interrupts
Lab 12. Design and test a guitar tuner, producing a 440 Hz tone
Module 13: DAC and Sound
Lab 13. Design and test a digital piano, with 4 inputs, digital to analog conversion, and sound
Module 14: ADC and Data Acquisition
Lab 14. Design and test a position measurement, with analog to digital conversion and calibrated output
Module 15: Systems Approach to Game Design
Lab 15. Design and test a hand-held video game, which integrates all components from previous labs. Lab 15 will be graded by having students watch videos of each other's’ games.
Module 16: Wireless Communication and the Internet of Things
Lab 16. Connect a CC3100 booster pack to the LaunchPad and communicate with an access point. Lab 16 will first fetch weather from the internet, and then you will send data to the class server.

Go to Class
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