Algorithms, Part I (Coursera)

Offered by Princeton University,
Algorithms, Part I (Coursera)

This course covers the essential information that every serious programmer needs to know about algorithms and data structures, with emphasis on applications and scientific performance analysis of Java implementations. Part I covers elementary data structures, sorting, and searching algorithms. Part II focuses on graph- and string-processing algorithms.

Class Deals by MOOC List - Click here and see Coursera's Active Discounts, Deals, and Promo Codes.

All the features of this course are available for free. It does not offer a certificate upon completion.

Suggested Readings: Algorithms (4th Edition) by Robert Sedgewick and Kevin Wayne.

Syllabus

WEEK 1
Course Introduction
Welcome to Algorithms, Part I.
Union−Find
We illustrate our basic approach to developing and analyzing algorithms by considering the dynamic connectivity problem. We introduce the union−find data type and consider several implementations (quick find, quick union, weighted quick union, and weighted quick union with path compression). Finally, we apply the union−find data type to the percolation problem from physical chemistry.
Analysis of Algorithms
The basis of our approach for analyzing the performance of algorithms is the scientific method. We begin by performing computational experiments to measure the running times of our programs. We use these measurements to develop hypotheses about performance. Next, we create mathematical models to explain their behavior. Finally, we consider analyzing the memory usage of our Java programs.

WEEK 2
Stacks and Queues
We consider two fundamental data types for storing collections of objects: the stack and the queue. We implement each using either a singly-linked list or a resizing array. We introduce two advanced Java features—generics and iterators—that simplify client code. Finally, we consider various applications of stacks and queues ranging from parsing arithmetic expressions to simulating queueing systems.
Elementary Sorts
We introduce the sorting problem and Java's Comparable interface. We study two elementary sorting methods (selection sort and insertion sort) and a variation of one of them (shellsort). We also consider two algorithms for uniformly shuffling an array. We conclude with an application of sorting to computing the convex hull via the Graham scan algorithm.

WEEK 3
Mergesort
We study the mergesort algorithm and show that it guarantees to sort any array of n items with at most n lg n compares. We also consider a nonrecursive, bottom-up version. We prove that any compare-based sorting algorithm must make at least n lg n compares in the worst case. We discuss using different orderings for the objects that we are sorting and the related concept of stability.
Quicksort
We introduce and implement the randomized quicksort algorithm and analyze its performance. We also consider randomized quickselect, a quicksort variant which finds the kth smallest item in linear time. Finally, we consider 3-way quicksort, a variant of quicksort that works especially well in the presence of duplicate keys.

WEEK 4
Priority Queues
We introduce the priority queue data type and an efficient implementation using the binary heap data structure. This implementation also leads to an efficient sorting algorithm known as heapsort. We conclude with an applications of priority queues where we simulate the motion of n particles subject to the laws of elastic collision.
Elementary Symbol Tables
We define an API for symbol tables (also known as associative arrays) and describe two elementary implementations using a sorted array (binary search) and an unordered list (sequential search). When the keys are Comparable, we define an extended API that includes the additional methods min, max floor, ceiling, rank, and select. To develop an efficient implementation of this API, we study the binary search tree data structure and analyze its performance.

WEEK 5
Balanced Search Trees
In this lecture, our goal is to develop a symbol table with guaranteed logarithmic performance for search and insert (and many other operations). We begin with 2−3 trees, which are easy to analyze but hard to implement. Next, we consider red−black binary search trees, which we view as a novel way to implement 2−3 trees as binary search trees. Finally, we introduce B-trees, a generalization of 2−3 trees that are widely used to implement file systems.
Geometric Applications of BSTs
We start with 1d and 2d range searching, where the goal is to find all points in a given 1d or 2d interval. To accomplish this, we consider kd-trees, a natural generalization of BSTs when the keys are points in the plane (or higher dimensions). We also consider intersection problems, where the goal is to find all intersections among a set of line segments or rectangles.

WEEK 6
Hash Tables
We begin by describing the desirable properties of hash function and how to implement them in Java, including a fundamental tenet known as the uniform hashing assumption that underlies the potential success of a hashing application. Then, we consider two strategies for implementing hash tables—separate chaining and linear probing. Both strategies yield constant-time performance for search and insert under the uniform hashing assumption.
Symbol Table Applications
We consider various applications of symbol tables including sets, dictionary clients, indexing clients, and sparse vectors.

Go to Class
MOOC List is learner-supported. When you buy through links on our site, we may earn an affiliate commission.

Related Courses

Introduction à la programmation orientée objet (en Java) (Coursera) Coursera
École Polytechnique Fédérale de Lausanne

Introduction à la programmation orientée objet (en Java) (Coursera)

Ce cours introduit la programmation orientée objet (encapsulation, abstration, héritage, polymorphisme) en l'illustrant en langage Java. Il présuppose connues les bases de la programmation (variables, types, boucles, fonctions, ...). Il est conçu comme la suite du cours « Initiation à la programmation (en Java) ».

Aug 16th 2026
5-12 Weeks
Introduction to Software, Programming, and Databases (Coursera) Coursera
IBM

Introduction to Software, Programming, and Databases (Coursera)

There are many types of software and understanding software can be overwhelming. This course aims to help you understand more about the types of software and how to manage software from an information technology (IT) perspective. This course will help you understand the basics of software, cloud computing, web browsers, development and concepts of software, programming languages, and database basics.

Aug 17th 2026
5-12 Weeks
Big Data Analysis with Scala and Spark (Coursera) Coursera
École Polytechnique Fédérale de Lausanne

Big Data Analysis with Scala and Spark (Coursera)

Manipulating big data distributed over a cluster using functional concepts is rampant in industry, and is arguably one of the first widespread industrial uses of functional ideas. This is evidenced by the popularity of MapReduce and Hadoop, and most recently Apache Spark, a fast, in-memory distributed collections framework written in Scala. In this course, we'll see how the data parallel paradigm can be extended to the distributed case, using Spark throughout.

Aug 17th 2026
4 Weeks
Creative Programming for Digital Media & Mobile Apps (Coursera) Coursera
University of London,Goldsmiths, University of London

Creative Programming for Digital Media & Mobile Apps (Coursera)

This course is for anyone who would like to apply their technical skills to creative work ranging from video games to art installations to interactive music, and also for artists who would like to use programming in their artistic practice. This course will teach you how to develop and apply programming skills to creative work. This is an important skill within the development of creative mobile applications, digital music and video games. It will teach the technical skills needed to write software that make use of images, audio and graphics, and will concentrate on the application of these skills to creative projects. Additional resources will be provided for students with no programming background.

Aug 17th 2026
5-12 Weeks
Learn HTML and CSS (Coursera) Coursera
Scrimba

Learn HTML and CSS (Coursera)

This course is perfect if you want to learn how to code websites from scratch. You will learn the basics of HTML and CSS through interactive challenges. Along the way, you will build multiple projects, like a Google.com clone, a Space Exploration page, and a fun birthday site filled with GIFs. While most of the challenges are done in Scrimba's interactive editor, you will also learn how to use professional tools like VS Code for code editing, GitHub for hosting your code, and Netlify for deploying your projects to the world wide web.

Aug 17th 2026
5-12 Weeks
Digital Signal Processing 4: Applications (Coursera) Coursera
École Polytechnique Fédérale de Lausanne

Digital Signal Processing 4: Applications (Coursera)

Digital Signal Processing is the branch of engineering that, in the space of just a few decades, has enabled unprecedented levels of interpersonal communication and of on-demand entertainment. By reworking the principles of electronics, telecommunication and computer science into a unifying paradigm, DSP is a the heart of the digital revolution that brought us CDs, DVDs, MP3 players, mobile phones and countless other devices.

Aug 17th 2026
3 Weeks
An Introduction to Interactive Programming in Python (Part 1) (Coursera) Coursera
Rice University

An Introduction to Interactive Programming in Python (Part 1) (Coursera)

This two-part course is designed to help students with very little or no computing background learn the basics of building simple interactive applications. Our language of choice, Python, is an easy-to learn, high-level computer language that is used in many of the computational courses offered on Coursera. To make learning Python easy, we have developed a new browser-based programming environment that makes developing interactive applications in Python simple.

Aug 10th 2026
5-12 Weeks
Laboratório de Programação Orientada a Objetos - Parte 2 (Coursera) Coursera
Universidade de São Paulo, Brasil

Laboratório de Programação Orientada a Objetos - Parte 2 (Coursera)

Esta é a segunda parte do curso avançado de Programação Orientada a Objetos oferecido pelo Departamento de Ciência da Computação do IME-USP. O curso é voltado para profissionais ou estudantes interessados em Desenvolvimento de Software Avançado e que já dominam uma linguagem de programação e já conhecem os fundamentos básicos da orientação a objetos.

Aug 17th 2026
5-12 Weeks