Introduction to Game Design XSeries

What you will learn
- How to use theoretical design frameworks, target audience information and game psychology to aid in the game design process.
- How to define success for your game, evaluate its viability, and design and prototype the game idea you have selected.
- How to produce and finalize your game, including finalizing card games and board games and designing packaging and a clear rule book.
- How to achieve game balance through various tools, including fairness, challenge versus success, simplicity and complexity, dominant strategies, and skill versus chance.

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Introduction to Game Design: Game Systems and Balance (edX)

Self Paced
Introduction to Game Design: Game Systems and Balance (edX)
Course Auditing
Categories
Effort
Languages
Learn the deep mechanics of good system design that is both fun and rewarding for the gamer. Game designers create the ideas and worlds of games—they design the environment, characters, game mechanics, goals and user experience. Successful game designers do this by applying the fundamentals of game system design [...]

Introduction to Psychological Aspects of Game Design (edX)

Self Paced
Introduction to Psychological Aspects of Game Design (edX)
Course Auditing
Categories
Effort
Languages
Learn the fundamental concepts and practice of game design and the theory connected to it. Are you ready to take the first step from gamer to game designer? Then this course is for you! This course is an introduction to the basic concepts of game development and design theory, [...]

Introduction to Game Design: Process and Creation (edX)

Self Paced
Introduction to Game Design: Process and Creation (edX)
Course Auditing
Categories
Effort
Languages
Learn the steps involved in the game design process⁠—turning the vision into reality. What is good game design? How do you come up with good game ideas? How do you start documenting your ideas? How do you create an experience? How do you write a rule book? These are [...]