MOOC List is learner-supported. When you buy through links on our site, we may earn an affiliate commission.
MOOC List is learner-supported. When you buy through links on our site, we may earn an affiliate commission.
This course assumes you have the prerequisite knowledge from the previous course in the specialization. You should make sure you have that knowledge, either by taking that previous course or from personal experience, before tackling this course. The required prerequisite knowledge is listed in the "Who this class is for" section below. Throughout this course you'll continue building your foundational C# and Unity knowledge by exploring more C# and Unity topics and finishing the Unity game you started at the end of the previous course.
The material in this and the previous course is essentially our first programming course for Game Design and Development majors at UCCS.
Module 1: Learn how we can store lots of data in arrays and lists and use iteration (looping) to repeat actions in your code
Module 2: Learn about abstraction and how we can use it to design and implement console application classes
Module 3: Learn how we can use abstraction to design and implement Unity classes
Module 4: Add text output (like score!) and sound effects to your Unity games
Module 5: Complete final peer review
Course 2 of 5 in the C# Programming for Unity Game Development Specialization
Syllabus
WEEK 1
Arrays, Lists, and Iteration
WEEK 2
Abstraction and Console App Classes
WEEK 3
Methods and Unity Classes
WEEK 4
Strings, Text IO, and Audio
MOOC List is learner-supported. When you buy through links on our site, we may earn an affiliate commission.
MOOC List is learner-supported. When you buy through links on our site, we may earn an affiliate commission.