Eric Klopfer




Eric Klopfer is Professor and the Director of the MIT Scheller Teacher Education Program ( and the Director of the The Education Arcade ( His research focuses on the development and use of computer games and simulations for building understanding of science and complex systems. His work combines research and development of games and simulations, from initial conceptualization, through implementation, piloting, professional development and end-user research. He is the creator of StarLogo TNG, a platform for helping kids create 3D simulations and games using a graphical programming language, as well as several mobile game platforms including location-based Augmented Reality games, and ubiquitous casual games. He is the author of "Augmented Learning," a book on handheld games and learning from MIT Press, and is co-author of the book, "Adventures in Modeling: Exploring Complex, Dynamic Systems with StarLogo." He is also president and co-founder of the non-profit Learning Games Network.

More info:

Customize your search:

E.g., 2017-01-18
E.g., 2017-01-18
E.g., 2017-01-18
Oct 6th 2016

This project-based course explores the process of designing and developing educational games, including issues associated with assessment, implementation and marketing. The field of learning games is rapidly growing, with interest from academics, publishers, schools and startups. But what makes a good learning game? Where do ideas come from and how do you create them? These are the questions that this course tries to answer.

Average: 5.5 (2 votes)
Jul 14th 2016

This course provides a practical overview for selecting, implementing, and evaluating educational technology initiatives. Schools are recognizing the potential for technology to transform teaching and learning. However, bringing technology into the classroom in a productive way is easier said than done. How do educators and others decide what kind and type of educational technology to use in the classroom? Which stakeholders influence that decision? What factors determine the success or failure of educational technology initiatives? How do we determine if these implementations are successful?

Average: 7.5 (2 votes)
Apr 27th 2016

A practical introduction to game design and game design concepts, emphasizing the basic tools of game design: paper and digital prototyping, design iteration, and user testing.

Average: 9 (1 vote)
Jan 27th 2016

This project-based course explores educational technologies and the theories underlying their development through interviews with experts in the field.

Average: 4.7 (3 votes)